<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>Netcode Illuminati - General CSS</title>
		<link>http://www.netcodeilluminati.com/forums/</link>
		<description>Everything Counter-Strike: Source related</description>
		<language>en</language>
		<lastBuildDate>Mon, 06 Sep 2010 13:23:38 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>1</ttl>
		<image>
			<url>http://www.netcodeilluminati.com/forums/images/misc/rss.jpg</url>
			<title>Netcode Illuminati - General CSS</title>
			<link>http://www.netcodeilluminati.com/forums/</link>
		</image>
		<item>
			<title>updated baby pics</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3500-updated-baby-pics.html</link>
			<pubDate>Sat, 04 Sep 2010 18:21:22 GMT</pubDate>
			<description>6 months old 
 
Image: http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs291.snc4/40879_474652887264_668037264_6357971_756271_n.jpg  
 
Image:...</description>
			<content:encoded><![CDATA[<div>6 months old<br />
<br />
<img src="http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs291.snc4/40879_474652887264_668037264_6357971_756271_n.jpg" border="0" alt="" /><br />
<br />
<img src="http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs131.ash2/39902_474652777264_668037264_6357969_6649562_n.jpg" border="0" alt="" /><br />
<br />
<img src="http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs246.snc4/39661_1562842035436_1366899793_1654973_332028_n.jpg" border="0" alt="" /><br />
<br />
<img src="http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs603.snc4/58310_1600510977136_1366899793_1749373_5651658_n.jpg" border="0" alt="" /><br />
<br />
<br />
im a good kayaker too</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>mikey1</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3500-updated-baby-pics.html</guid>
		</item>
		<item>
			<title>windows xp</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3495-windows-xp.html</link>
			<pubDate>Sat, 04 Sep 2010 06:58:38 GMT</pubDate>
			<description>windows xp 64bit or 32bit  
 
i have an amd phenom ii 965, 4gb of a-data ddr3 2000mhz ram and a ati 4870 gpu.  
 
which would be better</description>
			<content:encoded><![CDATA[<div>windows xp 64bit or 32bit <br />
<br />
i have an amd phenom ii 965, 4gb of a-data ddr3 2000mhz ram and a ati 4870 gpu. <br />
<br />
which would be better</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>rANDIANDI</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3495-windows-xp.html</guid>
		</item>
		<item>
			<title>premium charges</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3494-premium-charges.html</link>
			<pubDate>Sat, 04 Sep 2010 03:53:27 GMT</pubDate>
			<description><![CDATA[So I checked paypal today and it seems i've been charged $6.50 monthly and then $8.00 3 days following the first transaction every month, it has been...]]></description>
			<content:encoded><![CDATA[<div>So I checked paypal today and it seems i've been charged $6.50 monthly and then $8.00 3 days following the first transaction every month, it has been going on for 3 months now so..why am I being charged $14.50? I hope its not for premium because nothing on this site is worth $14.50 a month.<br />
<br />
anyone else have this problem?</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Nigginometry</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3494-premium-charges.html</guid>
		</item>
		<item>
			<title>Help with mouse plz!</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3493-help-mouse-plz.html</link>
			<pubDate>Sat, 04 Sep 2010 03:46:37 GMT</pubDate>
			<description>I reformatted my pc this morning 
 
i set my settings back to how they should be.... 
 
Mouse: mx518 
Windows Sensitivity: 6/11 
DPI: 400 
In game...</description>
			<content:encoded><![CDATA[<div>I reformatted my pc this morning<br />
<br />
i set my settings back to how they should be....<br />
<br />
Mouse: mx518<br />
Windows Sensitivity: 6/11<br />
DPI: 400<br />
In game Sensitivity: 2.2<br />
<br />
But, everything seems to be faster than it was before I re-formatted....<br />
<br />
Any tips?<br />
<br />
I made sure that the windows mouse acceleration is turned off...<br />
Mouse filter in css is off<br />
<br />
I dont know how to fix it!</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>sul</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3493-help-mouse-plz.html</guid>
		</item>
		<item>
			<title>Need cotw made.</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3491-need-cotw-made.html</link>
			<pubDate>Sat, 04 Sep 2010 00:55:06 GMT</pubDate>
			<description>its a jumping 90 degree 1 ak on esea client. after i make the shot the guy starts raging its pretty funny. plz someone do it! 
 
tofu said i did it...</description>
			<content:encoded><![CDATA[<div>its a jumping 90 degree 1 ak on esea client. after i make the shot the guy starts raging its pretty funny. plz someone do it!<br />
<br />
tofu said i did it wrong.</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>FlaweD</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3491-need-cotw-made.html</guid>
		</item>
		<item>
			<title>caseyfoster CFG Version2 RELEASED!!!</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3487-caseyfoster-cfg-version2-released.html</link>
			<pubDate>Fri, 03 Sep 2010 20:21:57 GMT</pubDate>
			<description>caseyfoster (http://caseyfoster.net/) 
 
For everyone who needs all the right rates and registration settings check it out there. 
 
Enjoy.</description>
			<content:encoded><![CDATA[<div><a href="http://caseyfoster.net/" target="_blank">caseyfoster</a><br />
<br />
For everyone who needs all the right rates and registration settings check it out there.<br />
<br />
Enjoy.</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>caseyfoster</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3487-caseyfoster-cfg-version2-released.html</guid>
		</item>
		<item>
			<title>Germans</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3484-germans.html</link>
			<pubDate>Fri, 03 Sep 2010 05:17:07 GMT</pubDate>
			<description><![CDATA[Alle GegrüBet seist du Deutschland (http://www.youtube.com/watch?v=5yAnahBCYfk) 
 
For those that didn't get the hint, it's basically nooky of mtw...]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.youtube.com/watch?v=5yAnahBCYfk" target="_blank">Alle GegrüBet seist du Deutschland</a><br />
<br />
For those that didn't get the hint, it's basically nooky of mtw replaying a demo whilst ambient occlusion was active, now since he had it active in the video it would be safe to assume that he has used it online and <acronym title="As far as I know">afaik</acronym> ESL hasn't banned it.</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>TNT-</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3484-germans.html</guid>
		</item>
		<item>
			<title>xperience returns to the game?</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3477-xperience-returns-game.html</link>
			<pubDate>Thu, 02 Sep 2010 22:39:02 GMT</pubDate>
			<description>heard rumors hes joining up with cyber rev again and also that hes paying me 40 bux cuz cevo checks arrived in the mail today. 
 
 
lets go adam!!!</description>
			<content:encoded><![CDATA[<div>heard rumors hes joining up with cyber rev again and also that hes paying me 40 bux cuz cevo checks arrived in the mail today.<br />
<br />
<br />
lets go adam!!!</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>CHewbacca1</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3477-xperience-returns-game.html</guid>
		</item>
		<item>
			<title>The CSS Holy Bible - How To Get Good At Game By: DaZeD (feat other Pros)</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3476-css-holy-bible-how-get-good-game-dazed-feat-other-pros.html</link>
			<pubDate>Thu, 02 Sep 2010 22:17:49 GMT</pubDate>
			<description>*CS:S Holy Bible: How to Get Good at Game* 
 
By Sam “DaZeD” Marine and other top players. 
 
*_Contents_* 
 
*Chapter 1. The Basics* 
 
   a.   ...</description>
			<content:encoded><![CDATA[<div><div align="center"><b><font size="4">CS:S Holy Bible: How to Get Good at Game</font></b></div><br />
By Sam “DaZeD” Marine and other top players.<br />
<br />
<b><i><u>Contents</u></i></b><br />
<br />
<b>Chapter 1. The Basics</b><br />
<br />
   a.    Configs and Settings<br />
   b.    Gaming Equipment<br />
      -    Mice<br />
      -    Keyboard<br />
      -    Headset<br />
      -    Mousepad<br />
      -    Monitors<br />
   c.    Finding Teams<br />
   d.    Finding Scrims<br />
   e.    IRC Guide<br />
<br />
<b>Chapter 2. Sensitivity (Featuring Forver0)</b><br />
<br />
   a.  Pros and Cons of a high sens.<br />
   b.  Pros and Cons of a low sens.<br />
   c.  Wrist versus Arm.<br />
   d.  True Sensitivity<br />
<br />
<b>Chapter 3. Improving Aim (Featuring Ryan)</b><br />
<br />
   a.    Death matching Techniques<br />
   b.    Aim Mapping<br />
   c.    Positioning yourself<br />
   d.    Crosshair Placement<br />
   e.    Knowing your reactions and abilities<br />
<br />
<b>Chapter 4. Knowing Your Role (Featuring Ryan)</b><br />
<br />
   a.    Spot Rifling<br />
   b.    Aggro Rifling<br />
   c.    Entry Rifling<br />
   d.    Covering<br />
   e.    Pushing and Flanking<br />
<br />
<b>Chapter 5. Developing and Calling Strats (Featuring Chewbacca)</b><br />
<br />
a.    Finding Effective Flashes and Smokes<br />
b.    Map Control<br />
c.    Putting your players in the right spots<br />
d.    Giving people jobs<br />
e.    Developing a system<br />
f.    Analyzing the other team<br />
g.    How to adapt as CT<br />
<br />
<b>Chapter 6. Holding Your Spot (Featuring caseyfoster)</b><br />
<br />
a.    Counter-Flashing<br />
b.    Practicing your spot<br />
c.    Smokes<br />
d.    Knowing what to do<br />
e.    When to change your play-style<br />
f.    Aggro or Passive?<br />
g.    When to push<br />
<br />
<b>Chapter 7. Rotations (Featuring Remix)</b><br />
<br />
a.    When to Rotate<br />
b.    To push instead of rotating?<br />
c.    Not getting caught off guard<br />
d.    Trusting Teammates.<br />
<br />
<b>Chapter 8. League Participation<br />
</b><link rel="File-List" href="file:///C:%5CDOCUME%7E1%5CCasey%5CLOCALS%7E1%5CTemp%5Cmsoh  tml1%5C03%5Cclip_filelist.xml"><!--[if gte mso 9]><xml>  <w:WordDocument>   <w:View>Normal</w:View>   <w:Zoom>0</w:Zoom>   <w:PunctuationKerning/>   <w:ValidateAgainstSchemas/>   <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>   <w:IgnoreMixedContent>false</w:IgnoreMixedContent>   <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>   <w:Compatibility>    <w:BreakWrappedTables/>    <w:SnapToGridInCell/>    <w:WrapTextWithPunct/>    <w:UseAsianBreakRules/>    <w:DontGrowAutofit/>   </w:Compatibility>   <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel>  </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml>  <w:LatentStyles DefLockedState="false" LatentStyleCount="156">  </w:LatentStyles> </xml><![endif]--><style> <!--  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal     {mso-style-parent:"";     margin:0in;     margin-bottom:.0001pt;     mso-pagination:widow-orphan;     font-size:12.0pt;     font-family:"Times New Roman";     mso-fareast-font-family:"Times New Roman";} @page Section1     {size:8.5in 11.0in;     margin:1.0in 1.25in 1.0in 1.25in;     mso-header-margin:.5in;     mso-footer-margin:.5in;     mso-paper-source:0;} div.Section1     {page:Section1;} --> </style><!--[if gte mso 10]> <style>  /* Style Definitions */  table.MsoNormalTable     {mso-style-name:"Table Normal";     mso-tstyle-rowband-size:0;     mso-tstyle-colband-size:0;     mso-style-noshow:yes;     mso-style-parent:"";     mso-padding-alt:0in 5.4pt 0in 5.4pt;     mso-para-margin:0in;     mso-para-margin-bottom:.0001pt;     mso-pagination:widow-orphan;     font-size:10.0pt;     font-family:"Times New Roman";     mso-ansi-language:#0400;     mso-fareast-language:#0400;     mso-bidi-language:#0400;} </style> <![endif]-->  <br />
a. What skill division is your team ready for<br />
b. Should the team have a single leader or a group vote<br />
c. Managing multiple leagues with time management<br />
d. Preparing your team for playoffs<br />
e. Is a loss more important then a learning experience.<br />
  <br />
<font size="4"><b>Chapter One – The Basics</b></font><br />
 <br />
    <div align="center"><b>Configs and Settings</b></div><br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				If you are going to start playing source competitively you’re  going to want to have the right settings and equipment. Configs and  settings are pretty easy to come by, and generally speaking you want to  use a resolution that isn’t completely ridiculous, something like  800x600 or 1024x768, if you have a wide screen or an LCD use the native  resolution as you are normally limited to resolutions to use. Try any  top players config, dont mess around with some unknown players config as  they usually dont have proper settings. The whole point of the config  or fps config is so most textures are on low so that you can see under  trains and don’t have any disadvantages. Generally speaking you want  your game to run as consistently as possible by this i mean as little  fps dips ass possible. So with the combination of an FPS config + any  normal resolution like the ones listed above, you should be  good.
			
			<hr />
		</td>
	</tr>
	</table>
</div><a href="http://netcodeilluminati.com/casey_configv2.rar" target="_blank">caseyfosters updated CFG</a><br />
<br />
<div align="center"><b>Gaming Equipment</b><br />
<br />
<br />
<b>Mouse</b><br />
</div> <div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				Gaming Equipment is one of the most key things you can get, and  there is really only a few mice and headphones that I would recommend.  You want to get Mouse that feels right, and is going to be easily  replaceable, and also one you can take to LAN’s and have no trouble  with. A good list of mice looks something like this.
			
			<hr />
		</td>
	</tr>
	</table>
</div><a href="http://www.newegg.com/Product/Product.aspx?Item=N82E16826104178&amp;Tpk=mx518" target="_blank">Logitech MX 518</a><br />
<a href="http://www.newegg.com/Product/Product.aspx?Item=N82E16826153055&amp;cm_re=deathadder-_-26-153-055-_-Product" target="_blank">RAZER DeathAdder</a><br />
<a href="http://www.newegg.com/Product/ImageGallery.aspx?CurImage=26-249-037-TS&amp;SpinSet=26-249-037-RS&amp;ISList=26-249-037-Z01%2c26-249-037-Z02%2c26-249-037-Z03%2c26-249-037-Z04%2c26-249-037-Z05%2c26-249-037-Z06%2c26-249-037-Z07&amp;S7ImageFlag=1&amp;Item=N82E16826249037&amp;Depa=0&amp;WaterMark=1&amp;Description=steelseries%20Xai%20Black%208%20Buttons%201%20x%20Wheel%20USB%20Wired%20Laser%20Mouse" target="_blank">Steelseries Xai</a><br />
<br />
<div align="center"><b>Headphones</b><br />
</div> <div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				      For your headphones you want to get some that hopefully  aren’t too pricey, and get the job done. Here is a list of headphones  that are good.  And being that CSS is only 2 channels any 2.1 headphones  will do the job.
			
			<hr />
		</td>
	</tr>
	</table>
</div><a href="http://www.newegg.com/Product/Product.aspx?Item=N82E16826249015&amp;cm_re=5h-_-26-249-015-_-Product" target="_blank">steelseries 5H V2</a><br />
<br />
Anything from steelseries is good  :D<br />
<br />
<div align="center"><b>Mouse Pad</b><br />
</div> <div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				For your Mouse pad there is 2 main categories, cloth and plastic.  I prefer cloth but it’s completely preference. Mouse pads aren’t too  hard to come by, and don’t matter that much, so here is a small list of  ones that most pros use.
			
			<hr />
		</td>
	</tr>
	</table>
</div><a href="http://www.newegg.com/Product/Product.aspx?Item=N82E16826995021&amp;cm_re=qck-_-26-995-021-_-Product" target="_blank">steelseries 63003SS QCK+</a><br />
<a href="http://www.newegg.com/Product/Product.aspx?Item=N82E16826995024&amp;cm_re=qck-_-26-995-024-_-Product" target="_blank">steelseries 63008SS QcK heavy</a><br />
<br />
<div align="center"><b>Keyboards</b><br />
</div> <div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				Keyboards are whatever, as long as you can move effectively  you’re good to go. Although some PS2 keyboards you can only press down 2  buttons at one time, so you wont be able to jump, walk and strafe at  the same time. So stick to newer USB keyboards.
			
			<hr />
		</td>
	</tr>
	</table>
</div><a href="http://www.newegg.com/Product%20/Product.aspx?Item=N82E16823239002&amp;cm_re=steelseries_7g-_-23-239-002-_-Product" target="_blank">Steelseries 7g</a><br />
<a href="http://www.newegg.com/Product/Product.aspx?Item=N82E16823224001&amp;cm_re=abs_m1-_-23-224-001-_-Product" target="_blank">ABS M1</a><br />
<div align="center"><br />
<b>Monitors</b><br />
</div><div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				Monitors  are the thing that is probably of most importance. If you are using a  LCD you want your MS to have a response time of 4ms or less. If you are  using a CRT you want to get atleast 100hz. CRT’s are much better then  LCD’s but most LAN’s use LCD’s so you might want to get used to them.  LCD’s though, are getting better and better, and now there are LCD’s  that run 120hz.
			
			<hr />
		</td>
	</tr>
	</table>
</div><a href="http://www.newegg.com/Product/Product.aspx?Item=N82E16824236049" target="_blank">ASUS 24" 2ms</a><br />
<br />
<div align="center"><b>Finding A Team</b></div><br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				To find a team you really want to find a team that has the same  goals as you do. If you want to put in the time to become one of the  best players and get into the best leagues, then find a team that has  the same goals in mind. If all five players don’t have the same goals in  mind then you will all feel resentment towards each other. Once you  find a group of players who have an alike mindset, if you stick together  and develop as a team and let each player blossom into whatever role  they feel most comfortable in, then you are going to go far.
			
			<hr />
		</td>
	</tr>
	</table>
</div>    <div align="center"><b>Finding Scrims</b></div><br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				When looking for a scrim, try and find one that is at your skill  level, and against teams that you can actually practice against. If you  try to play against the top teams and you aren’t a top team yet… Well  your team stands no chance, and you won’t learn anything from it, and  neither will they. So when finding a scrim just try to remember that you  are scrimming to better your team. Also remember when scrimming that  you should try not to say other people are cheating, and just try to  focus on your game and improving on your own. If you think people are  cheating and that’s the reason why you died, you’re never going to  improve.
			
			<hr />
		</td>
	</tr>
	</table>
</div>    <div align="center"><b>IRC Guide</b></div><br />
For a good IRC guide you’re going to want to go to this link, it was done by Stryker.<br />
<a href="!526!http://www.netcodeilluminati.com/forums/general-chat/526-strykers-guide-irc-noobs.html" target="_blank">Strykers IRC Guide for Newbs</a><br />
<br />
<font size="4"><b>Chapter Two – Sensitivity (Featuring Forever0)</b></font><br />
<b>Austin “Forever0” Kulig-Kort</b><br />
<br />
DISCLAIMER: This is how I play source and my thoughts and views may be  different than others. This is what I did in order to get to the top,  just because It worked for me does not mean it will work for you. All  I’m trying to do is implement the thought process of a professional and  getting you to create your own play style.<br />
<br />
                    <div align="center"><b><i><u><u><i>Sensitivity</i></u></u></i></b></div><br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				I have gone through many sensitivities while playing. I went from  being someone that used his whole arm to just using his wrist. As you  play you’re always going to adjust your settings because as a player you  will always be changing.  <br />
<br />
First find out what you prefer to use, your wrist or your arm and what  works best with your choice of gun.  If you tend to depend on your wrist  more to move and aim I would use a higher sensitivity. I say a higher  sensitivity because if you were to start using your arm to move with a  high sensitivity and have a mix of wrist it will be very inconsistent.   When using a higher sensitivity you need to practice just using your  wrist and only your wrist, so that means the sensitivity has to be high  enough to completely eliminate your arm. I went up to 10 sens in league  play and played extremely consistent with it.<br />
<br />
If you prefer to use a lower sens I use a mixture of arm and wrist. I  use more arm than wrist when it comes to lower sensitivities. With low  sensitivities it has to have a good median. What I mean by that is that  it can’t be slow enough to not able to use your wrist and it can’t fast  enough to not be able to use your arm. I tend to use my arm much more  with a lower sensitivity.. I find using a mixture with a slower  sensitivity tends to give the best results. I would saying using a lower  sensitivity works both ways with rifling and awping. It is probably the  best choice if you want to be a versatile player. Using a lower  sensitivity tends to make your arm much more active making flick shots  for myself much easier. <br />
<br />
My comparison would be a two plane golf swing and one plane golf swing. a  Two plane swing uses more of the smaller muscles and requires more  timing with the wrists in order to square the club at impact. This would  be a comparison to a High sensitivity since you are using a smaller  muscle, which is your wrist. You are putting a lot of pressure on your  wrist to consistently produce results with everything. You are using  your wrist to aim, turn, dodge flashes, and pre aim.<br />
<br />
Now the one plane swing would be the lower sensitivity in this case. In a  one plane swing your using more of your bigger muscles to square the  club at impact. In this case with a lower sensitivity your using your  arm more than your wrist. In my case when I use a lower sensitivity I  tend to rely on my arm to be active and move quickly. I rely on my wrist  as well but not as much.  This method in Counterstrike and in Golf of  course requires practice but its not something that has to be constantly  conditioned. This way will be more consistent in the long run, yet it  will still require practice in order to play at your fullest potential.<br />
<br />
My thoughts on sensitivity are purely preference. It’s whichever you  prefer the most and whichever gives you the best results. Never be  afraid to experiment. If you are testing sensitivities I tend to lower  mine and/or raise mine by .25 each time I’m trying to find the best  sensitivity for myself at the time. I prefer absolutely no mouse accel  and a laser mouse. I believe optical mice tend to give a little bit of  positive accel.
			
			<hr />
		</td>
	</tr>
	</table>
</div><object width="480" height="385"><br />
<br />
<br />
<embed src="http://www.youtube.com/v/U3spNANSn7M?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></object><br />
<br />
<b>Sam "DaZeD" Marine</b><br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				So here we have a player who has changed his sensitivity numerous  times and despite that has consistently played and fragged at a top  level. I wouldn’t recommend changing your sensitivity too much, but I  would recommend using a sensitivity that feels right and suites you. In  order to give you some insight about how sensitivity plays a part in  your game, I’m going to go over which sensitivities are better for which  situations, and which type of player you are. But before I do that, you  have to understand the basics of what makes up your sensitivity, and  what is considered a higher and lower sensitivity. To do this I’m going  to explain to you what your “True” Sensitivity is. And this is a simple  formula.
			
			<hr />
		</td>
	</tr>
	</table>
</div>DPI x In-game Sensitivity x Windows Sensitivity.<br />
<br />
DPI is the DPI on your mouse, a MX518 goes from 400,800,1200,1600.<br />
A Death Adder goes from 450,900,1350,1800.<br />
<br />
In-game sensitivity is simply your in-game sensitivity.<br />
<br />
Windows sensitivity depends on what bar your windows bar is set to.<br />
1.    0.03125<br />
2.    0.0625<br />
3.    0.25<br />
4.    0.5<br />
5.    0.75<br />
6.    1.<br />
7.    1.5<br />
8.    2.<br />
9.    2.5<br />
10.    3.<br />
11.    3.5<br />
<br />
So basically, if your windows sensitivity bar is in the middle, then you  multiply by 1, if it’s 5 then you multiply by .75. and so on and so on.<br />
<br />
For example, if you use a MX518 at 400DPI with 2 in-game and 6/11 windows, you formula would look like this. 400 x 2 x 1 = 800.<br />
<br />
Let’s look at the benefits of using a high or a low sensitivity.<br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				With a high sensitivity you usually have your riflers who are  good entry fraggers, and great up close riflers. This is pretty simply  explained by the simple fact that they can aim to their enemies heads  faster with a higher sens. Generally speaking, the higher your  sensitivity the worse you’re going to be in the mid-long range game. <br />
<br />
Now let’s look at a low sensitivity. Someone with a low sensitivity Is  often times an awper, this is because you have a much smaller margin of  error. If you have a high sensitivity and you flick to someone, you  might have a millimeter margin of error, but with a lower sensitivity  that millimeter might turn into 2 or 3 millimeters. Riflers with this  low sensitivity usually play the game a bit differently, a bit more  controlled, since if they get in a bad spot, it’s going to be a lot more  difficult for them to whip around and 180 someone in a matter of  milliseconds.<br />
<br />
A person with a low sensitivity is usually someone who has around 900 or  less true sense. About 900-1200 or so is a medium sensitivity and  anything higher than 1200 is pretty high.
			
			<hr />
		</td>
	</tr>
	</table>
</div><b><br />
<br />
<font size="4">Chapter Three – Aim (Featuring Ryan)</font></b><br />
<b>Ryan "Ryan" Romba<br />
<br />
</b><div align="center"><u><i><b>Aiming</b></i></u><br />
</div><div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				<div align="center"><u>1.  Deathmatching Techniques</u><br />
</div> <br />
When I go into a deathmatch, I do a few things.  First, I usually put my  sound at .02, then I open up Pandora.com and find some good music to  listen too.  I myself am not all into the whole "using sound" while  deathmatching.  Sometimes, you just gotta let it ride and have a good  time deathmatching.  It can be boring to just sit in there getting kill  after kill and hearing the same old sounds.  Enjoy yourself while you  DM, have a good time :) !  <br />
<br />
Next the way I deathmatch differs from a lot of people.  Some people  will say "only deathmatch with the AK, after all it is just pointing and  clicking blah blah blah".  Basically when I go into a DM server, I will  do a set number of frags per weapon.  Even more interesting was a  theory someone else brought up to me and that was deathmatching to a  certain death number.  I think the latter is very effective because in  reality it can show you improvement in a way of kills per death.  You  can obviously do that with just a normal set kill rate with weapons, but  if you do it per death it is just interesting too.  Afterall, one of  the hardest things for players to do in this game overall is minimize  the amount of times they die especially in a match.  In a deathmatch  server it can be kind of random because chances are you are going to  spawn right into an enemy.<br />
<br />
Back to the matter at hand, essentially I try to work on something while  I deathmatch.  Sometimes I just do 100 m4 frags / 100 ak frags.  I  usually have a handy deagle equipped too because it is always nice to  run around with that a bit and work on your eco round handy dandy  weapon.  But I try to focus on "out gunning" people.  When you're in a  deathmatch server, chances are the vast majority of your kills are going  to be shooting people in the back or when they are spawning or some  unfair advantage to you.  What you have to focus on is the select few  oppurtunities you have when you actually go face to face with an enemy  and he has the same oppurtunity to kill you as you have to kill him.  If  you kill him, great!  What went right?  Did you control your burst or  spray perfectly?  Did you strafe perfectly and make him miss his shots  while you hit yours correctly?  If you didn't kill him try to think what  you can do better next time you go toe to toe with an enemy and   chances are you'll have the chance to try it very soon since it is a  deathmatch server!  <br />
<br />
Along with this there are plenty of other things you can try in  deathmatches.  A few things are not crouching by unbinding your crouch  key.  You can also try to work in strafeing drills where you unbind W  and S and your Crouch key so you can only move side to side.  It is  pretty difficult.  If you are an awper one thing you should focus  primarily on is accuracy opposed to speed.  Yeah it is great to be some  super fast awper, but remember death matches can sometimes translate bad  habits into in game such as trying to shoot too fast or if you are a  rifler constantly moving while you try to shoot.  <br />
Don't be afraid to work on different aspects of your game in a DM server.  Just because you don't have the best K:D  ratio doesn't mean you can't be improving something in your game such  as your pistols, or your strafeing, or your general aiming or ability to  outshoot someone.  <br />
<br />
<div align="center"><u>2. Aim Mapping</u><br />
</div> <br />
Aim mapping is very similar to deathmatching and many of the things you  put into deathmatching can be applied to aim mapping.  The best part  about aim mapping is the fact you don' t have the stupid random spawns  and most of the time you are toe to toe with the enemy.  You won't get  shot in the back, and you won't shoot 100 enemies in the back.  You get  to accurately replicate an in game / match shoot out that can help you  improve positioning.  <br />
<br />
Pretty simply you can do the strafeing/no crouch drills in aim map  servers too, but what you can really work on his crosshair positioning  and movement.  If you start knowing where to place your crosshair and  different spots the enemy won't expect you in, it can translate to  ingame when you do the same thing.   You aren't going to repeek over the  same box in aim_map, so why would you repeek the same spot on de_train?   Little things you can take any apply to your real scrims and matches  that will help you out aim your opponents.  Remember, aiming is pretty  much muscle memory and natural reaction/reflex, where you place your  crosshair and your preparation is what is very difficult about aiming.<br />
<br />
<div align="center"><u>3. Positioning yourself / Crosshair placement</u><br />
</div><br />
Where you position yourself and how you place your crosshair ultimately  decides whether you will get the frag or the enemy will.  Knowing where  your enemy will peek from and where to place your crosshair in regards  to that will give you an instant advantage.  As a CT especially, knowing  where the terrorists will be moving through gives you a huge advantage.<br />
Example one, dust2 .  <br />
<br />
If you are a CT and are going to try to pick the terrorist awper, there  is one way that is nearly fool proof and I rarely get picked doing it  and I am not even an awper.  In the upper leagues, most awpers don't  pick from the right corner of T spawn anymore because of this.<br />
<br />
Another spot to play is in the back of B in the back of the site with a  rifler.  B can be difficult to hold with a rifle when a team is working a  one way smoke and heavily flashing the site.  If you are playing a  conventional spot like car or bricks on platform chances are you will  probably get a trade kill at best.  By playing this spot you almost  assure your self a kill when a team tries to take the site and it allows  you to easily help your team pick up the round.<br />
Left Eye Peeks / Right Eye Peeks<br />
<br />
Ever try to hold turn pike as a CT on de_nuke at ramp room?  Ever  constantly get shot in your head and wonder how the hell that happened?   This is why.<br />
<br />
<div align="center"><img src="http://img687.imageshack.us/img687/5838/ramp1.jpg" border="0" alt="" /><br />
<img src="http://img299.imageshack.us/img299/1125/ramp2.jpg" border="0" alt="" /><br />
</div>  <br />
As you can see the terrorist peeking from their side has a clear and  distinct advantage.  Not only does he see the entire CT, but he will  have the notorious peekers advantage as well.  Figuring out how to use  left eye peeks is a very important way to improving your overall  movement and crosshair placement.  If you know you are in a position  that is capable of being left eye peeked, you should probably position  yourself better or at least keep constantly moving so you don't get  caught off guard.  I invite you guys to go into a server with a friend  or teammate and just play around with different spots where you can find  left eye peek advantages.  There are tons of different variations on  each map that will allow you to give yourself an advantage before the  enemy even has a chance to shoot at you.<br />
<br />
As for a general tip on crosshair placement, it is extremely simple.   Move with your crosshair and place it where you think the enemy is going  to be.  If you can move your crosshair so the enemy basically moves  into your crosshair (sort of like a sweeping motion), you should rarely  miss a shot.  <br />
<br />
<div align="center"><u>4. Knowing your abilities</u><br />
</div> <br />
Always trust your instincts.  I can't hit that crack shot on  dust2....ridic can.  I know I can push certain spots like ramp room on  nuke and get the frag because I know where the enemy is going to be and I  trust my rifle.  I won't push other certain spots like B tunnels  on  dust2(unless it is late in the round / or we're doing a coordinated  push) becuase I know the guy in tunnels has a huge peeking advantage  over me.  Know your spots, know your aim.  If you think you know where  the enemy team is and you can make that shot, go for it.  Learn the  limits of your abilities and apply them in a match.  Establish and  develop your aiming abilities in a deathmatch and aim map server.  If  you get a new mouse maybe use muscle memory to help get adjusted.  I may  not be the best aimer or one of the best fraggers on a team, but I am  usually one of the most consistent players on a given team because of  solid positioning and crosshair placement.
			
			<hr />
		</td>
	</tr>
	</table>
</div><font size="4"><b>Chapter Four – Knowing Your Role (Featuring Ryan)</b></font><br />
<b>Ryan “ryan” Romba</b><br />
<br />
<div align="center"><i><u><b>Knowing your role  </b><br />
</u></i></div> <br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				When I was first told about writing this article it was initially  entitled "Support Rifling/Aggro Rifling etc...  Upon further review by  me I have decided that we are all actually support players in one way or  another.  That term gets thrown around way too loosely and is  associated with riflers who typically don't put up the frags that the  "Warmach1nes" and the "Mustangs" put up as riflers.  Some of the most  important players amongst any team are the spot riflers.
			
			<hr />
		</td>
	</tr>
	</table>
</div><div align="center"><b>Spot Rifling</b></div><div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				What  makes you a spot rifler?  A spot rifler typically is accustomed to play  many different spots on every map.  Typically it doesn't matter if the  rifler is paired with anyone, because they are usually able to hold it  alone for a good portion of the round.  A spot rifler is dependable and  not greedy.  They won't push for frags and they won't bait you just to  get that extra FPR or DAR. A good example of where a spot rifler plays  is in the B bombsite on dust2.  His whole job is to hold off a rush and  make good accurate calls for his middle awper in case he needs  assistance holding the site.  In essence, he controls all of the rotates  for his team because if the spot rifler in B calls that he needs  assistance, the mid awper is forced to rotate and a player from A must  then cover mid.  It is typically his communication that is the MOST  vital to any teams success in a given defense.<br />
  <br />
Another comparable position would be ramp room on de_nuke.  The last  time I checked, the terrorists cannot win the round by taking control of  ramp room.  Teams and players tend to get frag hungry and insist on  holding ramp room.   Why?!  While I admit it is sometimes extremely  beneficial to catch the opposing team off guard by holding ramp room  when they expect you to give it up, most of the time why bother?  When  playing ramp room as a spot rifler your entire goal is simply to make  the terrorists waste as many resources(flashes/smokes/frag grenades) as  possible.  Even if you are an awper it makes sense to eventually drop to  lower and awp from the vents so you can quickly rotate to upper and  just shut down the terrorists as they try to come lower.  Along with  this it is your goal as a spot rifler to not die while doing so.  Along  with this you need to be constantly communicating to your team how many  people are towards ramp and what you are doing.  For example, say you  have rid yourself of grenades and are rotating to lower, you MUST let  your team know that the terrorists have control of ramp room and can  access under heaven!  Not doing this will result in miscommunications  that lead to the terrorists probably taking control of heaven and you  losing the round.  Similarly, if the terrorists proceed to try to take  the lower bombsite that you are occupying(whether it be from barrel  doors or control side), you need to be CONTROLLING THE ROTATES within  your team.  If the terrorists are applying pressure to lower with you  there, call a teammate to the vents to assist you!  Your communication  as a spot rifler is by far the most critical.  <br />
<br />
Another point of view to look at within ramp room is the fact that if  you are frag hungry and try to hold it alone, unless you do better than  trade with the enemy team, you are putting your team at an INSTANT  disadvantage.  Play RESPONSIBLE.  If you make it a 4v4 you are still  HURTING your team.  If you make it a 4v3 in your favor that is OKAY, but  the chances of that happening every time you try to hold ramp,  especially against good teams is extremely small.  While it is  BENEFICIAL to OCCASIONALLY push ramp room or try to hold it, it is  something you CANNOT rely on.  While it is true that "fortune favors the  bold", you must remember to take calculated chances that you expect to  pay off.  If you do try to hold ramp room, have a teammate(typically the  person who primarily rotates to help you) assist you in holding it.   Play smart, play responsible.  It is what spot riflers do.  Not  convinced?  Juan, Sunman, Storm, tr1p,  Dominator, and Griff are just a  few examples of what I define as "Spot Riflers" whose names you may  recognize, and were all VITAL to the success of their teams in their  each individual ways.
			
			<hr />
		</td>
	</tr>
	</table>
</div><div align="center"><b>Aggressive Rifling CT Side</b></div><br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				When is the right time to get aggressive though?  Sometimes you  have to get aggressive to even the numbers.  If one of your teammates is  picked off sometimes it is beneficial for you to simply push up into  ramp room really quick and grab a quick frag and then fall back into a  passive setup.  It is also even okay to do it at the start of the round.   Maybe quickly pushing into hut to give your team a 5v4 advantage, or  to play aggressive in Inferno halls and catch the first terrorist coming  into the window room off guard!  These are all great ways to give your  team an advantaged as long as you take a smart calculated risk in doing  so.  Do this by having a teammate with you to at least get a trade frag  if you don't succeed in getting the kill.  An example would be pushing  an awper up to the gate in Inferno Halls awping down the stairs and  having a rifler stand at the corner of the stairs, when the awper shoots  the rifle peeks!  <br />
<br />
  How do you decide that you should push or flank in the middle of the  round?  One example I'll give you is to reveal enemy positions.  Looking  back to ramp room, imagine if you are playing ramp room and the enemy  team rushes upper and takes it.  You have a ton of options on how to  rotate!  You can go heaven, lower to vents, or flank ramp!  I highly  advise against going Heaven as it seems to be a deathtrap, however lower  to vents and flanking ramp are easily the most popular.  Benefits of  flanking ramp are you can catch them off guard and stop the plant  potentially.  The benefits of going lower to the vents are you can again  catch them off guard and usually multi frag with a well placed flash  retake.  Along with this you can potentially catch them trying to go  lower which is HUGE.  Sometimes calls get messed up, and if the enemy  team is going lower and you're flanking hut you just wasted the most  valuable positioning possible.  Along with that if they are going lower  chances are they have someone coming ramp room late.  That goes back to  the importance of communication.  Just remember, if you flank ramp once  and succeed, don't try to go to the well too many times.  It isn't worth  the risk always because chances are they have then designated someone  or have multiple people who are possibly confused looking at the flank.     <br />
Another tactic that spot riflers use is locating the opposing team mid  round and disrupting their strat.  For example, you're playing Banana  Site on DE_Inferno, and the terrorists have flashed you and your  teammate back into the site and as far as you know, they have full  control of banana.  A well placed flash push and QUICK peek to see if  there are terrorists can pay off huge dividends for your team.  <br />
<br />
First if you see that there is only one terrorist holding for the push,  it is safe to assume that the terrorists plan on executing on the OTHER  site.  The only thing that would stop this is if you and your teammate  who are doing the mid round flash push are killed and the terrorists  instantly change their plans.  If it is the case that you peek and see  one or even no terrorists there, you should make two decisions based on  past rounds or basically gut instincts. A.) Push through banana and  flank the A bombsite right away or B.) instantly fall back and rotates  to the A bombsite(1.6 site names of course).  <br />
The second case would be that if you flash over and peek out you  actually SEE that all the terrorists are there it again allows for an  EARLY rotate from your arch side player.  Even if you and your teammate  who flash push are to die, you should have your team rotating at least  still giving them a chance at the round.  Doing random flash pushes to  check for the opposing team is fine as long as you carefully do it and  work in a team.  If you and your teammate push out and both die it is a  5v3 at best (assuming none of the rest of your team has died).  That  doesn't help your team AT ALL.
			
			<hr />
		</td>
	</tr>
	</table>
</div><div align="center"><b>Pushing / Flanking</b></div><br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				You also have to be smart when deciding to push.  If you are  getting calls that the terrorists are working apartments and middle, it  is probably safe to do a quick peek and clear of banana.  If there are  no calls from the other site and your teammates are still pushed up or  reporting that there is no action whatsoever, chances are the other team  is posted up for pushes and it may not be wise to peek.  If you think  the other team is throwing a weak fake at the other site, it isn't a bad  idea to take a quick peek at your site and see if they are just waiting  to hit your bombsite.  If they aren't there and they are committing to  the other site it is a prime opportunity to flank!<br />
Pushing can be very beneficial though, whether it be pushing lower B  tunnels on dust2 from middle if an awper isn't spotting it, or early  pushing ramp room on nuke.  The risk is basically the same as the  reward.  When you push you obviously want to kill as many enemies as you  can, but don't bite off more than you can chew.  You dying doesn't help  your team.  If you make it a 4v4, it does not help your team.  As  stated earlier, if you are going to do a push, get the advantage and USE  IT! Fall back! Play passive after you get that pick.  Don't be a frag  whore.  A good example is on de_season.  Typically when our passive  setups aren't working we do an aggressive rifle push up mid where we get  a guy in vents or up close on the tires in mid.  If we get an early  pick on a terrorist at T Stairs / in vents / or squeaky door we FALL  BACK.  We play the round 5v4 because we interrupted their execution.   There is no point in trying to control middle there anymore because one  of two things will happen.  Either the terrorists will try to retake mid  wasting resources and time and potentially kill you, or they will go to  a different part of the map.  If you fall back they will still waste  those resources most likely and you won't be there.  Along with that you  will be at one of the bombsites most likely and won't have to worry  about the terrorists bum rushing another part of the map after your  pushed somewhere early in the round.<br />
Going back to what we discussed earlier though, how do we decide when to  flank?  Let's create a scenario.  You play the B bombsite on dust2.   You're teammates were killed at long and since you got an early bomb  call you pushed through B tunnels.  You have teammates in CT spawn who  are working their way up into the bombsite.  This is when you can make  one or two flank decisions to either go catwalk or long A.  The way you  decide this is by using your head!  If your teammates are calling that  they are on cat and the bomb is planted poorly(not for long), you are  going to want to flank catwalk and keep the enemy flashed while your  team gets into position on top of the bomb.  If the bomb is planted for  long you are again going to want to flank LONG this time and put  pressure on the awper in pit and any player assisting him!  What you do  here is make or break for the round.  It is so important to play off  your teammates calls and act quickly and efficiently!
			
			<hr />
		</td>
	</tr>
	</table>
</div><div align="center"><b>Cover Rifling / Entry Fragging</b></div><br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				More often than not as a rifler you will be paired off with an  awper whom you will work sites with on the terrorist side.  Being a good  rifler will be make or break for your teams offense and generally goes  hand in hand with the success of your team.  To put it in perspective,  basically every team in North America runs a two AWP defense.  Typically  you will run into an AWP at whichever bombsite you intend to attack.   How do you counter AWPs?  With AWPs of course.  When working into a site  you can't get hung up on the thought your only goal is to "support the  AWPer".  Doesn't work like that.  A typical offensive for our current  team usually only has one AWP.  Let's look at an example of how we take a  site and what our riflers and AWPers are doing in their respective  roles.<br />
<br />
We're taking Banana on Inferno.  A typical take of Banana on Inferno  should involve trying to figure out if the enemy team is AWPing or  playing passive. Typically this is just a game of the AWPer jump peeking  and clearing out the cart and the sandbags etc.  What the rifler should  be doing is being ready to counter flash in case the AWPer or riflers  within the site try to peek.  So moving on we've found out whether they  are AWPing or Rifling and have pushed them back inside the site with  flashes and are about ready to execute on the site.  What the AWPer  should be doing is getting ready to peek the common pick spots (spawn,  generator, spools, emo, etc).  What the rifler should be doing is be in a  spot that he can DODGE FLASHES and/or COUNTER FLASH in case the enemy  team does a mid round push to find out where the terrorists are as  discussed earlier.  The job of the rifler right now is to make sure the  AWPer is going to stay alive so he can continue to pick into the site.   Once we start executing onto the site that is when the riflers role  changes COMPLETELY. Until then, think about where our AWPer would be  standing while starting to pick into Banana Site, he would be on the  sandbags most likely or near that cart.  If the CTs flash over he is  going to most likely duck into the nearest corner and be blind as all  hell.  The best spot you could be as a rifler is in that nook under the  pillars or next to the car in the corner turned in so you do not get  blind.  At this point, if the CTs flash push you should be able to trade  at worst.  Remember, on CT side you don't want to trade.  On T side you  DO want to get those trades because it allows you access into sites  incredibly easy.  That is an example of how you should be assisting the  AWPer pre-execution of strats.<br />
<br />
So now you are ready to execute on Banana, the rest of your team has  finished throwing a fake at the other bombsite and are meeting up with  you at Banana.  You have two people smoke off spawn and begin to flash  the bombsite as you practiced.  Remember how in the last part your whole  goal was to essentially support the AWPer so he can pick?  Well know  you're rushing the site clearing spots(oranges, generator, emo,  construction) and are being covered by the AWPer.  Personally I may not  have the best aim or whatever, but to be a good rifler, especially when  entering a bombsite, you must do a good job clearing everything.  Don't  half-ass it.  Just remember to clear completely and make accurate calls  of where the enemy is.  Along with this you want to CALL YOUR KILLS.  An  example is say there is an enemy at oranges.  When you see them say  "One Oranges!".  When you kill him say "Oranges down" or "I got the  Oranges Guy" etc.  It is so simple to type this out and say well duh,  but most people don't do this and then when three of your teammates are  looking at oranges and getting killed from a different spot because the  oranges guy was dead it will all make sense to you.  One of the few tips  I can give you entry fragging a site while you're executing is simply  keep your gun out.  When in doubt, gun out.  There is really no need to  be pulling out nades while you're executing on a site unless you are  completely covered and 100% certain you will not be killed while doing  so.  It is a bad habit many players have, and it is extremely hard to  get over. <br />
So we've taken Banana on Inferno and you and the AWPer are still alive.   The two of you have decided that holding construction will be best post  plant positioning for the two of you as the bomb is planted on the side  of the fountain.  How do you setup?  Well originally you were  supporting the AWPer, then you were an entry fragger, and now you're  back to support!  In post plant situations like this you need to set  your AWPer up in an advantageous spot.  In this case we'd have him in  the door way in construction near garden looking towards CT spawn to try  to catch a couple AWP kills.  Where is the rifler?  He should be in a  spot that can EASILY assist the AWPer.  The sandbags in construction is a  great spot because it allows you to essentially control construction  100%.  AWPer takes a shot and misses, so the CTs rush construction where  you are hiding and you mop up a couple kills.  If the CTs come around  the front side the AWPer and yourself basically switch places and you  peek from Garden and he peeks from Main.  It is simple.  If you call  your peeks and say who is peeking first there should almost be no way  you lose a clutch when you and your awper work together in perfect  harmony.
			
			<hr />
		</td>
	</tr>
	</table>
</div><div align="center"><b>Aggressive Rifling Terrorist Side</b></div><br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				Being an entry fragger on the terrorist side is one of the most  important roles on your team.  If you get your kill, the chance your  team will win the round increase tenfold.  As an example we'll use  Inferno's Banana Bombsite to show how to be an impact entry fragger.   Your team is ready to execute on the bombsite and you all begin flashing  and you're taking the site.  You have CT spawn smoked off and now you  only have to worry about clearing out site.  One thing to remember when  being an entry fragger when committing to a site is that it is OKAY to  trade kill.  If you kill the CT playing "oranges" or back of site, and  you are killed by a guy from garden area it is okay!  CTs to not want to  trade kills.  If you make it a 4v4, and then you die it is a 3v4 but if  your teammate gets that kill on the CT who killed you it is a 3v3 and  you have full site control plus you have the bomb down and ticking.<br />
Your whole mentality when entry fragging and taking a bombsite revolves  around your ability to get that first kill, OR get that trade kill if  someone else dies before you.  What you don't want to happen is to have  the CT multi frag you guys and have a 2v4 in their favor.  All in all,  the entry frags matter the most.  <br />
<br />
When going into the site you just have to check every single spot known  to man along smartly dodging counter flashes and actively calling where  the flashes are coming from and where you know the CTs are.  Again, your  communication is so critical to just making  sure that your teammates  can at least get a trade kill if you should die and your teammate  (usually your awper or the next rifler) can pick off whoever killed you.<br />
That is just one example of doing a site take and its importance.  A  whole different style of aggro rifling is playing for picks.  If you  aren't really working a strat or you are solely trying to sell a fake  while the rest of your team is working to execute a strat, there are a  few different things you can do.  <br />
<br />
For example, sometimes you may want to fake Long A on dust2 while the  rest of your team sets up a take at B.  Usually how I would go about  this is throw a one-way smoke into the double doors at long, flash over  to blind the awper, and sit in the smoke behind the door and see if  anyone is peeking from the corner or from pit.  If someone peeks, kill  them!  Remember, if the pit rifler sees you out there, or you start  shooting at him, he is going to call for the awper or another rifler to  assist him, which means the CTs will be putting a good junk of their  team at the farthest place on dust2 away from the B bombsite.  Now it is  just a method of delaying your enemy while the rest of your team begins  to execute on B in a 4v2 situation at B (assuming one other CT is  watching middle with two in the B bombsite).  Again, ASSUMING you have a  good B take, you should be able to get the bomb down and depending how  the round is going you can make a judgment call at long A.  Sometimes  you may want to flank and catch the CT's rotating towards B, other times  you may want to go back towards middle and late flank middle, or you  may even want to go all the way back through B tunnels.  Either way, the  decision will be up to you and you have to be smart about it and tell  your teammates what you are doing and what exactly is going on at your  side of the map.  Another thing you can do at long is once you work out  into the one way smoke, flash your way into pit.  If you have pit  control, even if if you didn't kill anyone, you force the CTs to either  play on catwalk or down to CT spawn.  If you force CT's to catwalk, it  is extremely easy to take cat in a well organized take.<br />
<br />
To be honest though, I've seen some of the best aggressive riflers  sometimes just round out into a spot and try to get a frag.  Whether it  be balls out running it into ramp room on nuke, or rushing out upper A  on season.  A well timed random rush can sometimes work wonders and it  all comes down to aim in that case.
			
			<hr />
		</td>
	</tr>
	</table>
</div><b><br />
<br />
<object width="480" height="385"><br />
<br />
<br />
<embed src="http://www.youtube.com/v/mjCtAfTHcP8?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></object><br />
<br />
</b><b>Sam “DaZeD” Marine</b><br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				Here we have a player in Ryan who is extremely talented, and can  play any role on a team. He explains player’s roles very clearly and  concisely and is a great example of a player who can literally do it  all. You need players who know there role, because if you don’t have set  roles people aren’t going to be doing their jobs effectively. There are  people on teams who tend to take charge and tell others what do to, and  entry frag first, those players need to KNOW that this is their role,  so that when a big situation and match occurs they don’t back down and  forget this. It’s a good idea to talk to your team about the roles each  person plays, so that you cannot necessarily place blame, but you know  what to fix in case things aren’t working or going as well as they  should.
			
			<hr />
		</td>
	</tr>
	</table>
</div><b><br />
<br />
<font size="4">Chapter Five – Developing and Calling Strats (Featuring Chewbacca)</font></b><br />
<b>Sam “Chewbacca” Tesh</b><br />
<br />
<div align="center"><div align="center"><u><i><b>Developing and Calling Strats</b></i></u></div></div> <br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				Currently many of the top teams simply rely on communication and  raw aim to win them rounds.  Playing like this requires the least  effort, and if your players are skilled enough you will be successful.   However, when you are outclassed in skill or when the map is heavily one  sided, such as nuke, you’re going to need a good set of strats in order  to win.  Making and calling strats is easily the most difficult thing  for a team that always just pugged it by relying on comms and aim.<br />
<br />
Whenever I make a strat I always tend to look for a new angle.  If it’s a  map that’s been worked to death, like dust 2 for instance, it can be  hard to find.  However, there are always small things-a new flash, a  better smoke, which make all the difference.   I can’t even count the  number of times that I thought I was throwing a good flash, but when I  tested it with my teammates in the server, it turns out I should have  been throwing it way differently.   The same thing goes for smokes.   “I  thought I couldn’t be seen in that smoke” – oops, I was wrong.  Simply  TESTING your ideas beforehand will give you a huge advantage.   If I am  confident my flash is good – that my smoke is a total one-way, then I  will play significantly better.  There have been numerous times where  instead of scrimming a map we have spent an hour or two going over  things and won a lopsided victory verses a good team.  Dry running and  rehearsing is VASTLY more effective than scrimming.<br />
 <br />
Anyways, back to the “new angle’ thing.   Once I have a good  smoke/flash/ I begin to build a strat around it.  On nuke we have a  really cool smoke that double smokes mini garage.  This makes taking  upper really easy and retaking upper very difficult for CTs.  I know for  sure that this smoke will give us an advantage.  The CT’s MUST change  their play style in order to hold the site(usually they play in vents).    So what I do is I build two or three versions of the strat.   The  first time I run it I do it normally and take upper.    If the ct team  is good(I’m using what x3o does as my example) they will change up how  they play to counter the mini smokes.   What x3o tends to do is play in  vents.   So then I will go to my second version of the strat.  I throw  all of the same smokes but instead of taking upper I have a player in  hut flash vents and we send two down vents.  By forcing x3o to adapt to  my strat I have essentially molded their play style.   I can predict how  they will play in response to my strats and build multiple versions to  counter all of their possible responses.   In the end teams get  desperate and try things like rushing as ct’s.   Patience and late round  execution of strats will win the majority of times when a team starts  pushing like this.<br />
<br />
The other important thing to do is to optimize every single player’s  position in a strat.  Take for instance dust2. Dazed and I have one of  the strongest B takes of anyone around.  Almost every round I know that  dazed and myself can take b alone.  However, does this mean that we  should bring 4 players to B tunnels?  4 would be better than 2 for  taking b?  Right?  Wrong….   Simply forcing your way into b with 4  players is not an optimal use of your players.  If two people can take  it, the other 2 should be doing something else.  By working other parts  of the map, these two players will make it even EASIER for us to work B  site.   In this instance, the other two players should be taking control  of catwalk.  If they take control of catwalk it pushes their mid player  to A ramp to help defend cat.   This means that one of their b players  is now responsible for mid.   This of course leaves their B much more  vulnerable to attack, and makes their rotations from A slow and  ineffective.   If you ever find yourself simply doing “nothing” for a  period of time while running a strat, ask yourself how you can be  useful.   Holding a flank when hardly anyone ever flanks is worthless.   Likewise charging into a site that your teammates can take while leaving  a common flank open is never a good idea.<br />
<br />
Finally, and most importantly, you must realize that when you first make  strats for a map you are going to play worse.   Players won’t be used  to focusing on a strat and will find themselves distracted and  uncomfortable with their new play style.  I always say that you take one  step back to take three steps forward.   If you are playing with the  types of players who get angry and want to go back to pugging you should  find new players or a new team.   It takes dedication and perseverance  to get a strat perfected.<br />
So right here we have a very educated and long time strat caller who  bases his strats off smokes and/or flashes he finds either on his own or  from seeing it in a demo or scrim. He has a set way of making his  strats. I’ll break it down into steps for you. After that he goes into  the server, usually with me, and we brainstorm on the best ways of  capitalizing on these smokes and flashes. Putting people in the right  spot, analyzing what the other team will do, how the other team will  react, etc. etc.<br />
<br />
This method of strat calling is based off what we call gimmick plays,  and set strats. Usually these strats are not strats that you run  multiple times in a row, because once they’ve been ran more than once or  twice, people will usually know how to counter it. <br />
<br />
1.    Find Effective Flash/Smoke<br />
2.    Test the effectiveness of the Flash/Smoke<br />
3.    Analyze what the flash/smoke will do to the other player, PUT YOURSELF IN THEIR SHOES!<br />
<br />
At this point you will simply have to ask yourself whether these nades are good enough to build <br />
a strat around, and if they are then you should continue with step 4.<br />
<br />
4.    Put the right players in the right spots.  This means having your  best entry fraggers entry fragging, your awper in a good awp spot, the  flank watcher in a good spot to watch the flank, etc. etc.<br />
5.    Give Players a JOB! Each player should have a specific task and/or  responsibility so there is no confusion, if it’s your job to throw this  flash then watch the flank, and you fail at it, then we know where the  blame lies and know if the strat is bad, or if we need to adjust it, or  if we simply got unlucky. I can’t stress this point enough, because  without giving players a job you will never know what went wrong, and  will never know how to adjust the strat to make it better. <br />
6.    Dry run and test the strat in scrims<br />
7.    Adjust and make the strat better, or make multiple versions of the  strat to counter different setups. Many times this can be done on the  fly.
			
			<hr />
		</td>
	</tr>
	</table>
</div><b>Sam “DaZeD” Marine</b><br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				As Chewbacca pointed out, when making a strat you need to take  everything into account. You need to Analyze and understand how the  other team is playing and what your nades and players are going to do to  counter it. MAKE SURE THE STRAT IN THEORY MAKES SENSE! If it doesn’t in  theory make sense, it’s never going to translate into a good strat. <br />
<br />
Now that we’ve gone over Gimmick plays and Set Strats, let’s go over  your defaults and pick strats. Defaults and pick strats are very  different then set strats, when we make a default strat we usually just  identify where we want to hit, and often times players positions don’t  even change because at the start of the round you always want to  establish map control. So I’m going to go over another check list for a  default. It’s important to understand that when you play a team who you  have not played against before, it’s usually pretty good to start off  with a default so that you can see what they are doing and how they are  setting up so that you can effectively pick a strat to run.
			
			<hr />
		</td>
	</tr>
	</table>
</div><div align="center"><b>DEFAULTS SET UP YOUR GIMMICK PLAYS AND SET STRATS!</b></div><br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				1.    Map Control. Almost all defaults are based off map control,  what part of the maps are you willing to give to the CT’s, and what  part of the map are you willing to take? Certain spots are easy and  obvious to take control of, like B tunnels on Dust2. But if a CT awper  is playing aggressive mid and riflers on cat, are you going to risk  going for mid control, or are you going to give it up and try to work  around it? Identify your teams strengths and weaknesses to figure out  what to do in these situations. Often times we simply have our awpers  challenge and try to pick the CT mid awper and that in lies the whole  default. Once you get that pick you work off that.<br />
2.    Decide whether or not you are a team that likes to take it’s time,  or react immediately after a kill is made. All maps can be played  differently, but you have to understand that when a frag is made  EVERYONE on the map reacts to it. If a T kills a CT  at Long A on Dust2,  and the CT spots 2-3 more T’s, then that B player will react. He might  take this time to rotate outside B, or he might push B. UNDERSTAND THIS  AND PUT PLAYERS IN THE RIGHT POSITIONS FOR IT!<br />
3.    Don’t have your players trying to force things or do too much.  Often times a team relies too heavily on one player, and this player may  feel like he should have to do everything for the team. This player  will often times end up hurting the team because you’re not always going  to be able to frag out, and if this is the case you need to take a back  seat and let your other players shine. So be patient, let everyone  contribute to the strat, if someone says they feel they are weak here  and they can work it, assist them and ask what you can do to help. If  you do not allow these players the freedom to “make plays” as we call  it, they will never develop the skill set, then in the future if your  star player can’t get the job done, they won’t be able to step it up.<br />
4.    Develop a system that you use to actually take sites, adapt and  fix this system and use this system every time, that way everyone knows  what to do at all times!<br />
5.    Most sites and what you will hit will usually be called mid-round,  so don’t panic and make sure you take your time. CGS time is gone, you  got a ton of time to play with. Realize this. Bait nades, spot the other  team out, be coordinated with your takes.
			
			<hr />
		</td>
	</tr>
	</table>
</div><div align="center"><b>Calling Strats.</b><br />
</div> <br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				With my team we essentially have two strat callers, myself and  Chewbacca. We work off each other quite well, he calls the set strats, I  usually call the pug strats and if I have an adjustment to make on the  set strat we work off the adjustment that I say. For instance, if  Chewbacca calls a strat on train to double smoke z then rush inner at  55seconds, and I see they are playing agro to spot ivy, I will say  alright, I’m going to push back ivy at 105 first. You guys get setup.  That right there is the mid round adjustment that can win the round. We  generally try to have a healthy balance of set strats and pug strats,  but understand that your set strats and gimmick plays are not always  going to work. Teams will study you and be prepared for you, in this  scenario you need to have a good default/pug play style to work around.  We always try and win off our brains, teamwork and execution, but at  times we need to just out skill the other team. If you are on a roll  with your gimmick strats, don’t be afraid to throw out something crazy  and rush them with a dumb strat, because often times team will not be  prepared for it at all.<br />
Calling strats is a game that is usually won before the match, you win  the strat calling game during practice and scrimmages.  If you do not  come prepared, don’t expect to win.
			
			<hr />
		</td>
	</tr>
	</table>
</div><b><br />
<br />
<font size="4">Chapter Six – Holding your Spot (Featuring caseyfoster)</font></b><br />
<b>Casey “caseyfoster” Foster</b><br />
<br />
<div align="center"><u><i><b>Holding Your Spot</b></i></u></div> <br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				This is probably my best attribute in counter-strike source, I  was never really an entry fragger, never an impact player, I always  played more support and spot holding. Holding your spot can make or  break a round, being able to hold your spot is just as important as  being able to get entry frags. But its something that you need to be  able to do 100% of the time. For example, DaZeD and I would play long  together as long as our 3rd A player (dust2) was still alive, but as  soon as our 3rd A player died, dazed would have to rotate near cars and  watch the cat exit. So that would leave me at long a alone, which i was  really damn good at. Which dazed knew as well and he knew that he could  focus on his spot and not have to worry about me holding long vs 2-3  people when they execute their strat. <br />
<br />
When holding spots a lot of people just try to just out aim their  opponents instead of out thinking them with knowledge of flashes and  proper smokes.  You need to realize that these utilities  (smokes/flashes) make your job easier, so use them.  You should know  exactly what to do in every situation in your spot, and your teammates  should know what you are doing at all times in your spots, so they can  play theirs accordingly.  <br />
<br />
Holding your spot in a box. Play your game and don’t try to be a game  changer unless it’s necessary. Don’t try to do too much, and trust your  teammates! Use all of your tools to your advantage (smokes, flashes and  positioning) it will make your job easier. Listen/trust your teammates  calls, they have a better perspective on what’s going on, on the other  side of the map then you do. Know your spot in and out, having this  knowledge allows you to make on the fly decisions and can be the  difference between you winning and losing a round.
			
			<hr />
		</td>
	</tr>
	</table>
</div><b><br />
<br />
<object width="480" height="385"><br />
<br />
<br />
<embed src="http://www.youtube.com/v/5WLoTOWF5gU?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></object><br />
<br />
</b><b>Sam “DaZeD” Marine</b><br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				What casey pointed out was a good outline. The bottom line is in  source you don’t ever want to make your teammates jobs harder than they  have to be. You want to make the game as easy as possible and as simple  as possible for your teammates. This is the key thing to remember when  holding your spot. For instance, if casey is at long a, and he tries to  do too much, and maybe even gets a frag, it may not be worth it, because  he has just made my job at car infinitely harder.  If you get traded at  long every round, sure you may have a ridiculous 1.0FPR, but your  leaving your teammates out to dry. If you die at long, then your  teammate at car will get pinched on cat. This is something new players a  lot of the time fail to realize, they do their own thing, instead of  playing with a team mentality. Even though the box score might say you  had 1.0FPR and played a great game, chances are you cost your team  plenty of rounds in the process.<br />
<br />
Another thing casey touched up on was smokes and flashes. Using your  resources correctly is essential when holding your spot. If you use your  nades correctly you can sometimes disrupt a strat to the point where  you already won the round without killing anybody. The bottom line is,  on CT side that is what you need to use your resources for, disrupting a  strat. When it comes to disrupting a strat, everything is situational,  so it really is impossible to explain what that is in a text based  article. But a small example would be on nuke, if you see that the team  just double smoked heaven, you can immediately double smoke hut with a  teammate, and stream a flash into hut to completely destroy any out of  hut strat they are trying to run.<br />
<br />
Finally, making calls when holding your spot is essential to doing your  job. The round doesn’t end when you simply die! You can affect the round  with your in-game calls for teammates, and with your death camera.  Holding your spot is just as much about communicating to your teammates  as it is getting the frags and throwing good nades.<br />
<br />
So in the end the simple list goes like this.<br />
-    Don’t try to do too much<br />
-    Throw good nades/flash<br />
-    Communicate<br />
-    Disrupt the strat
			
			<hr />
		</td>
	</tr>
	</table>
</div><b><br />
<br />
<font size="4">Chapter Seven – Rotations (Featuring Remix)</font></b><br />
<b>Jarrod “Remix” Shaw</b><br />
<br />
<div align="center"><b><i><u>Rotations</u></i><br />
<br />
</b></div> <div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				- A few BIG problems with most lower tier players when it comes to rotations are:<br />
<br />
1. Misuse of flashbangs<br />
2. Trust issues<br />
3. lack of communication<br />
<br />
The perfect way to rotate is by making sure EVERY SINGLE ONE of your  teammates know exactly what you are doing, whether that be flashing and  rushing or flashing and falling back or flashing and expecting your  teammate to move off of your flashbang. You MUST MUST MUST repeat  yourself, do not be afraid to make the same call 2-3 times EVERY time.  Communication is way more important than your teammates having the  ability to hear what is going on around them. This will help you when  you travel for a LAN tournament.<br />
<br />
- Situations in which you should rotate:<br />
<br />
1. One of your teammates specifically asks for YOUR help, which means if  a teammate at B bombsite says he needs help and you're at A bombsite  you do NOT rotate to help him unless you're the last two alive. Leave  that up to the people in charge of holding B. You have to TRUST that  your two teammates at B can hold their spot, not trusting your teammates  will make you over-rotate and this will lead to the strat caller on the  other team will have a field day.<br />
<br />
2. You are the rotator on your CT setup and have a feeling on which direction you think they are going.<br />
<br />
3. You know where the bomb is and you know that it can not change direction and come back to your initial area.<br />
<br />
There is only one rule on when to throw a flash:<br />
<br />
1.    Only throw a flash bang to save a life or take a life, never waste  a flash and NEVER throw one right after another unless you're  orchestrating a rush
			
			<hr />
		</td>
	</tr>
	</table>
</div><b>Sam “DaZeD” Marine</b><br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				Remix has consistently been one of the top players in source for  5+ years, and a big reason to this is because he simply relies on  intelligence rather than pure skill. If you have ever played with remix  before there are certain things you can control and certain things you  cannot control. Basically, there is NO excuse for not communicating and  rotating effectively. You can get out-shot at any given moment, and you  can’t really control that 100%, but what you can control you need to use  to your advantage.
			
			<hr />
		</td>
	</tr>
	</table>
</div><b><br />
<br />
<font size="4">Chapter Eight - League Participation</font><br />
DaZeD, caseyfoster, Chewbacca, CEVO|Celone<br />
<br />
</b><div align="center"><u><i><b>Leagues</b></i></u><br />
</div> <br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				<link rel="File-List" href="file:///C:%5CDOCUME%7E1%5CCasey%5CLOCALS%7E1%5CTemp%5Cmsoh  tml1%5C01%5Cclip_filelist.xml"><!--[if gte mso 9]><xml>  <w:WordDocument>   <w:View>Normal</w:View>   <w:Zoom>0</w:Zoom>   <w:PunctuationKerning/>   <w:ValidateAgainstSchemas/>   <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>   <w:IgnoreMixedContent>false</w:IgnoreMixedContent>   <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>   <w:Compatibility>    <w:BreakWrappedTables/>    <w:SnapToGridInCell/>    <w:WrapTextWithPunct/>    <w:UseAsianBreakRules/>    <w:DontGrowAutofit/>   </w:Compatibility>   <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel>  </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml>  <w:LatentStyles DefLockedState="false" LatentStyleCount="156">  </w:LatentStyles> </xml><![endif]--><style> <!--  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal     {mso-style-parent:"";     margin:0in;     margin-bottom:.0001pt;     mso-pagination:widow-orphan;     font-size:12.0pt;     font-family:"Times New Roman";     mso-fareast-font-family:"Times New Roman";} @page Section1     {size:8.5in 11.0in;     margin:1.0in 1.25in 1.0in 1.25in;     mso-header-margin:.5in;     mso-footer-margin:.5in;     mso-paper-source:0;} div.Section1     {page:Section1;} --> </style><!--[if gte mso 10]> <style>  /* Style Definitions */  table.MsoNormalTable     {mso-style-name:"Table Normal";     mso-tstyle-rowband-size:0;     mso-tstyle-colband-size:0;     mso-style-noshow:yes;     mso-style-parent:"";     mso-padding-alt:0in 5.4pt 0in 5.4pt;     mso-para-margin:0in;     mso-para-margin-bottom:.0001pt;     mso-pagination:widow-orphan;     font-size:10.0pt;     font-family:"Times New Roman";     mso-ansi-language:#0400;     mso-fareast-language:#0400;     mso-bidi-language:#0400;} </style> <![endif]-->  <u>What skill division is your team ready for?<br />
</u>   This section might come off the wrong way, but it’s a topic that needs  to be talked about. What happens with up and coming teams and players,  is they always think that they are better then they actually are. So the  team is formed and they scrim a few teams as a “new team” so they are  basically a pug but with a team tag. They scrim for the first week or so  with no chemistry just pure fragging and random strats and will end up  beating a few “established cal-main/cevo-main teams.” The next thing you  know they are spamming in IRC for “Top CEVOm/CEVOp” scrims and talking  trash to all the rest of the teams that are in lower leagues because  they might have got a lucky win on a good team in a scrim. This kind of  thing happens ALL THE TIME, and the players end up getting these really  big egos for no reason.  So basically what im trying to get across is  that teams shouldn’t get all crazy big headed over winning a scrim vs a  decent team. Being as you cant just go straight to CEVOmain or ESEAmain  and you have to work your way up from CEVOopen and ESEAopen  you should  always be finding scrims within reason for your teams base skill.  Playing other teams that are in your league/caliber is the best way to  improve and find out what works and does not work for your team. Playing  a team that you can just run over does not help your team at all and on  the other end of the spectrum playing a team that you can’t get kills  vs either doesn’t help either.
			
			<hr />
		</td>
	</tr>
	</table>
</div>  <o></o><div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				<u>Should the team have a single leader or a group vote?</u><br />
  From my past experiences there should never be a single person that  makes decisions for the whole team, it should ALAWYS be a group vote.  But that applys to like adding/cutting players from the team, when it  comes to strategies and or in-game leading, this should be at most 2  people. 1 or 2 people should be developing the strategies working off of  each others ideas, but it should only be one person who is consistently  calling the in-game strategies. This worked well for DaZeD and  Chewbacca for a few seasons in CEVOp where they would both go in the  servers and makes the strategies and the plays and work off each others  ideas and then sometimes DaZeD called and sometimes Chewbacca called  in-game. <br />
  <o>
			
			<hr />
		</td>
	</tr>
	</table>
</div></o><br />
  <div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				<u>Managing multiple leagues with time management<br />
</u>   This is just part of time management, being able to manage real life  activities and your gaming is the biggest part of being “dedicated.” I  feel that every human being should be able to go to school, work, hang  with friends, have a girlfriend and be able to game. Doing everything in  moderations is the key to life, even when it comes to gaming. But as  far as leagues, depending on what division you are in you will have  either 1 or 2 matches per week. Yeah that doesn’t sound like a lot now,  but when your in CEVO, ESEA and scriming on the site, that can be  anywhere from 10-15 hours per week. I cant emphasize how important it is  to NOT overload your team with too many leagues, too much scriming, too  much gaming. People get burnt out, some get burnt out faster then  others, but it happens. So before you sign your team up for both leagues  talk with your teammates and find out what their gaming availability  is.  <br />
  <o><br />
  With the leagues usually playing different maps on different weeks,  you will have to be able to practice two maps per week. So its all on  how you approach it, if you can get like 2-3 nights in per week where  you cover the map with your team and go over strategies and then scrim.  That SHOULD be enough, but depending on how new or how well your team  does will determine if you need more work. Try getting your team into  this cycle of practicing 2-3 times per week, playing the matches,  recapping on the matches. This was a really good method that DaZeD and  Chewbacca applied when they won CEVOp two seasons in a row.
			
			<hr />
		</td>
	</tr>
	</table>
</div></o><br />
  <o></o><div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				<u>Preparing your team for playoffs<br />
</u>   Playoffs, the holy grail of gaming, its where everyone wants to be. So  preparing your team for playoffs can either be a headache or just  another night of practice. Depending on the league/caliber you are in  will determine how your playoff prep will go. In lower leagues ESEAo,  ESEAm, CEVOo, CEVOm teams wont really take the time to go and find your  demos and watch them and “anti-strat” your team. So you wont really have  to come up with new strategies for playoffs, but in higher leagues this  is usually the case. So getting your team for playoffs can just be like  a normal week but with a bit more reward in the end. So just make sure  your team knows exactly what they need to do in their positions and that  they all know their roles in the strats. Because a well prepared team  will almost ALWAYS win as long as the skill level of the two teams are  within reason.
			
			<hr />
		</td>
	</tr>
	</table>
</div>  <o></o><div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				<u>Is a loss more important then a learning experience.<br />
</u>   A loss is not the end of the world, but it is for sure a moral killer.  BUT a loss is just a loss, you have to take that loss find out what you  did wrong and fix those wrongs. Your team will have ups and downs, you  will win and you will lose. Simple as that, the best teams in the world  lose, they lose scrims, they lose lans, they lose tournaments. That’s  just how gaming goes, your not always 100% going to win EVEN IF YOU ARE  THE BETTER TEAM. Of course a loss sucks, but it should be a learning  experience. As long as you can keep your team talking after the match  and have everyone go and watch the SourceTV demo and talk about what  happened and what you can change to have a better chance next time you  will be successful. So just try to take a loss as a wake up call, that  your team is not the best in the world, and that everyone can be  improving. As long as you keep that in mind while playing with your team  you will be golden.  
			
			<hr />
		</td>
	</tr>
	</table>
</div><b>Conclusion</b><br />
<br />
Hopefully with the information brought to you by me and some of the  other top players in the game, you can better yourself and become a  better CSS player. <br />
<br />
<font size="3">Now with what you have learned in this guide you can take these tools and combine them with <a href="http://www.netcodeilluminati.com/forums/payments.php" target="_blank">Netcode Premium</a> and you will be on your way to the top!</font><br />
:></div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>caseyfoster</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3476-css-holy-bible-how-get-good-game-dazed-feat-other-pros.html</guid>
		</item>
		<item>
			<title>DSRack Lan #3</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3474-dsrack-lan-3-a.html</link>
			<pubDate>Thu, 02 Sep 2010 19:52:56 GMT</pubDate>
			<description>url (http://www.cadred.org/Forums/Thread/119453/) 
 
NA teams to attend?</description>
			<content:encoded><![CDATA[<div><a href="http://www.cadred.org/Forums/Thread/119453/" target="_blank">url</a><br />
<br />
NA teams to attend?</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>TNT-</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3474-dsrack-lan-3-a.html</guid>
		</item>
		<item>
			<title>CPL Legit?</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3470-cpl-legit.html</link>
			<pubDate>Thu, 02 Sep 2010 02:11:00 GMT</pubDate>
			<description>I pretty much assumed it was all a joke in the first place. Then after months of the website not changing, I was sure it was.  
 
Finally the site...</description>
			<content:encoded><![CDATA[<div>I pretty much assumed it was all a joke in the first place. Then after months of the website not changing, I was sure it was. <br />
<br />
Finally the site has updated a little but still looks like a work in progress.<br />
<br />
<a href="http://thecpl.com/" target="_blank">News - Cyberathlete Professional League</a><br />
<br />
And a press release about the acquisition of the brand.<br />
<br />
<a href="http://thecpl.com/news/2010/8/26/press-release-cpl-and-cal/" target="_blank">NewWorld and WoLong Ventures Announce Completion of CPL and CAL - Cyberathlete Professional League</a><br />
<br />
I guess we will see where this goes.</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Baltimoron</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3470-cpl-legit.html</guid>
		</item>
		<item>
			<title>just for you celone</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3464-just-you-celone.html</link>
			<pubDate>Wed, 01 Sep 2010 09:23:05 GMT</pubDate>
			<description><![CDATA[i guess im not the only guy retarded 
 
http://esea.net/index.php?s=forums&d=topic&id=203313]]></description>
			<content:encoded><![CDATA[<div>i guess im not the only guy retarded<br />
<br />
<a href="http://esea.net/index.php?s=forums&amp;d=topic&amp;id=203313" target="_blank">http://esea.net/index.php?s=forums&amp;d=topic&amp;id=203313</a></div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Free</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3464-just-you-celone.html</guid>
		</item>
		<item>
			<title>FREE The legend</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3451-free-legend.html</link>
			<pubDate>Tue, 31 Aug 2010 08:07:18 GMT</pubDate>
			<description>ezpk just told me that, 
 
what u guy thing?</description>
			<content:encoded><![CDATA[<div>ezpk just told me that,<br />
<br />
what u guy thing?</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Free</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3451-free-legend.html</guid>
		</item>
		<item>
			<title>An Idea I had</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3447-idea-i-had.html</link>
			<pubDate>Tue, 31 Aug 2010 03:01:47 GMT</pubDate>
			<description><![CDATA[I remeber before I had ESEA I would play on this public PUG server where 10 people would come in, ready up, and it would lo3. I don't know if this...]]></description>
			<content:encoded><![CDATA[<div>I remeber before I had ESEA I would play on this public PUG server where 10 people would come in, ready up, and it would lo3. I don't know if this has been suggested before but maybe you could make an NCi PUG server. It would probably bring some new people around and offer a place where people who don't have ESEA or are team less can play. Just a thought. <br />
<br />
Discuss.</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>back2africa</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3447-idea-i-had.html</guid>
		</item>
		<item>
			<title>FPS Config Problem</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3445-fps-config-problem.html</link>
			<pubDate>Tue, 31 Aug 2010 00:00:15 GMT</pubDate>
			<description>I have been using the netcode illuminati config for a while now and I really like it, helps my fps etc. But I do have one problem with it, certain...</description>
			<content:encoded><![CDATA[<div>I have been using the netcode illuminati config for a while now and I really like it, helps my fps etc. But I do have one problem with it, certain blocks are completely invisible that shouldn't be. They are blocks that are invisible at a distance but appear as you get closer, usually with a transparent look to them. I was wondering what commands in the fps config affect this effect so I could change it.<br />
<br />
Thanks</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>rsr</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3445-fps-config-problem.html</guid>
		</item>
		<item>
			<title>good bye 1 way smokes</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3444-good-bye-1-way-smokes.html</link>
			<pubDate>Mon, 30 Aug 2010 22:07:24 GMT</pubDate>
			<description><![CDATA[RIP 
 
and hello there new smokes <3]]></description>
			<content:encoded><![CDATA[<div>RIP<br />
<br />
and hello there new smokes <3</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>dom1</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3444-good-bye-1-way-smokes.html</guid>
		</item>
		<item>
			<title>caseyfoster come back?</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3440-caseyfoster-come-back.html</link>
			<pubDate>Mon, 30 Aug 2010 05:41:08 GMT</pubDate>
			<description>your on a team wit nick? mhm and dazed too??? what happened to your invite spot?</description>
			<content:encoded><![CDATA[<div>your on a team wit nick? mhm and dazed too??? what happened to your invite spot?</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>dom1</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3440-caseyfoster-come-back.html</guid>
		</item>
		<item>
			<title>i can do the dance</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3438-i-can-do-dance.html</link>
			<pubDate>Mon, 30 Aug 2010 03:57:42 GMT</pubDate>
			<description><![CDATA[YouTube - tofu does the dance by Tofu [STILL SEARCHING] (http://www.youtube.com/watch?v=ccMDgFnUYl4) 
 
can u?]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.youtube.com/watch?v=ccMDgFnUYl4" target="_blank">YouTube - tofu does the dance by Tofu [STILL SEARCHING]</a><br />
<br />
can u?</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>tofu</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3438-i-can-do-dance.html</guid>
		</item>
		<item>
			<title>soundcards, headset</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3435-soundcards-headset.html</link>
			<pubDate>Sun, 29 Aug 2010 10:16:38 GMT</pubDate>
			<description>how much of a difference would a sound card make comparing to onboard sound in games? would it be worth it to get one? 
 
 
also, 
 
what headset do...</description>
			<content:encoded><![CDATA[<div>how much of a difference would a sound card make comparing to onboard sound in games? would it be worth it to get one?<br />
<br />
<br />
also,<br />
<br />
what headset do you guys use? i was aiming on getting a pair of quality headphones from sony and adding a zalman clip on mic, would this be substantially better than a gaming headset?</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Tiddlez</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3435-soundcards-headset.html</guid>
		</item>
		<item>
			<title>bla TILL OUR JOURNEERY IS DONE</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3434-bla-till-our-journeery-done.html</link>
			<pubDate>Sun, 29 Aug 2010 09:17:13 GMT</pubDate>
			<description>YouTube - justice league #38 till our journey is done (http://www.youtube.com/watch?v=Y_GD9x-taTM) 
 
im better then everyone</description>
			<content:encoded><![CDATA[<div><a href="http://www.youtube.com/watch?v=Y_GD9x-taTM" target="_blank">YouTube - justice league #38 till our journey is done</a><br />
<br />
im better then everyone</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>DekatioN</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3434-bla-till-our-journeery-done.html</guid>
		</item>
		<item>
			<title>Need some help getting my config to run..</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3432-need-some-help-getting-my-config-run.html</link>
			<pubDate>Sat, 28 Aug 2010 20:56:01 GMT</pubDate>
			<description>So, I uninstalled 4 years ago and when I had a config back then, I had a friend make one n walk me through it. Anyways, I recently installed and need...</description>
			<content:encoded><![CDATA[<div>So, I uninstalled 4 years ago and when I had a config back then, I had a friend make one n walk me through it. Anyways, I recently installed and need a new config. I took a look at the new config posted for the many updates source has had, however, I cant get it to run. I made a notepad file, copy pasted, renamed it config.cfg and placed it in my C:\Program Files (x86)\Valve\Steam\SteamApps\NAME\counter-strike source\cstrike\cfg folder. I even removed the current file named config in that folder. I added buy binds and what not and when I load the game, I test it out by opening my console and checking my max_fps, but it says its still 300, my updaterate and cmdrate are not 101 and everything else didnt change. I also tried typing exec config.cfg in console but nothin. How can I get this to work? Im sorry if this is annoying but i really could use some help and want to play with the proper settings. Thanks a lot,<br />
Ryan "Phaantom"</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Phaantom</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3432-need-some-help-getting-my-config-run.html</guid>
		</item>
		<item>
			<title>MiLLER</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3429-miller.html</link>
			<pubDate>Sat, 28 Aug 2010 04:18:46 GMT</pubDate>
			<description>I just got some lessons from miller for 15 dollars an hour and let me tell u what this guy taught me alot. He taught me how to do angles, the right...</description>
			<content:encoded><![CDATA[<div>I just got some lessons from miller for 15 dollars an hour and let me tell u what this guy taught me alot. He taught me how to do angles, the right positioning, how to take a site, how to play a site when taken, some strats and what everyone did, how to communicate with one another, quick peeking, smokes, flashes, entry frags, crosshair placement, burst vs spraying, pistols,proper practice, resolution and a few tricks. Like i said this guy was great he taught me alot I give him a 10. Thanks hope u guys check him out</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Monster65</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3429-miller.html</guid>
		</item>
		<item>
			<title>justice 37</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3428-justice-37-a.html</link>
			<pubDate>Sat, 28 Aug 2010 02:31:58 GMT</pubDate>
			<description><![CDATA[YouTube - Dekationz's Channel (http://www.youtube.com/dekationz) 
 
pfespfmduabde3761242 
 
daily frags]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.youtube.com/dekationz" target="_blank">YouTube - Dekationz's Channel</a><br />
<br />
pfespfmduabde3761242<br />
<br />
daily frags</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>DekatioN</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3428-justice-37-a.html</guid>
		</item>
		<item>
			<title>Anybody have any experience with lockerz.com?</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3424-anybody-have-any-experience-lockerz-com.html</link>
			<pubDate>Fri, 27 Aug 2010 06:42:17 GMT</pubDate>
			<description><![CDATA[Checking out this website lockerz.com , is it legit? if you want an invite put your email in here and i'll send one. what's your guys thoughts and...]]></description>
			<content:encoded><![CDATA[<div>Checking out this website lockerz.com , is it legit? if you want an invite put your email in here and i'll send one. what's your guys thoughts and experiences on this?</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>DaZeD</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3424-anybody-have-any-experience-lockerz-com.html</guid>
		</item>
		<item>
			<title>Premium</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3423-premium.html</link>
			<pubDate>Fri, 27 Aug 2010 04:41:59 GMT</pubDate>
			<description><![CDATA[I have to ask, does premium still get the random raffles and the "play with the pros" scrims? Or has that died down?]]></description>
			<content:encoded><![CDATA[<div>I have to ask, does premium still get the random raffles and the "play with the pros" scrims? Or has that died down?</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>nBdy</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3423-premium.html</guid>
		</item>
		<item>
			<title><![CDATA[All Netcode Premium post SteamID's here for admin]]></title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3416-all-netcode-premium-post-steamids-here-admin.html</link>
			<pubDate>Thu, 26 Aug 2010 17:23:38 GMT</pubDate>
			<description>Post *one *steam id here so i can add everyone that has premium to admin on the D2DM, AIM RIFLE and AIM PISTOL servers. You will have access to admin...</description>
			<content:encoded><![CDATA[<div>Post <b>one </b>steam id here so i can add everyone that has premium to admin on the D2DM, AIM RIFLE and AIM PISTOL servers. You will have access to admin talk, a reserve slot and mute people. <br />
<br />
Just another perk we are giving Netcode Premium members.<br />
<br />
If you want JUST admin and not Netcode Premium, you can donate to <a href="mailto:billing@netcodeilluminati.com">billing@netcodeilluminati.com</a>. Make sure you include your steam id if you do decide to donate.<br />
<br />
I will be adding all of the admins in a big batch, so just post your id and be patient. Im currently setting up and automatic admin thing so just be patient.</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>caseyfoster</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3416-all-netcode-premium-post-steamids-here-admin.html</guid>
		</item>
		<item>
			<title>Sound Command?</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3412-sound-command.html</link>
			<pubDate>Thu, 26 Aug 2010 00:12:51 GMT</pubDate>
			<description>what is the sound command to set your ingame sound to 2 speakers?</description>
			<content:encoded><![CDATA[<div>what is the sound command to set your ingame sound to 2 speakers?</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>rANDIANDI</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3412-sound-command.html</guid>
		</item>
		<item>
			<title><![CDATA[RegnaM's de_inferno suggestions]]></title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3410-regnams-de_inferno-suggestions.html</link>
			<pubDate>Wed, 25 Aug 2010 13:28:39 GMT</pubDate>
			<description><![CDATA[---Quote--- 
First of all, this is only suggestions and I haven't pushed anything to developers. 
 
You can send your own suggestions on STEAM forum...]]></description>
			<content:encoded><![CDATA[<div><div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				First of all, this is only suggestions and I haven't pushed anything to developers.<br />
<br />
You can send your own suggestions on STEAM forum :<br />
<br />
<a href="http://forums.steampowered.com/forums/showthread.php?t=1406537" target="_blank">[de_inferno] Bugs thread - Steam Users' Forums</a><br />
<br />
<br />
----------------------------------------------------------------<br />
<br />
<br />
Larger carpet/corridor :<br />
<br />
<a href="http://frattino.ch/css/bugs/de_inferno/biggest_corridor_1.jpg" target="_blank">http://frattino.ch/css/bugs/de_infer...corridor_1.jpg</a><br />
<a href="http://frattino.ch/css/bugs/de_inferno/biggest_corridor_2.jpg" target="_blank">http://frattino.ch/css/bugs/de_infer...corridor_2.jpg</a><br />
<a href="http://frattino.ch/css/bugs/de_inferno/biggest_corridor_3.jpg" target="_blank">http://frattino.ch/css/bugs/de_infer...corridor_3.jpg</a><br />
<a href="http://frattino.ch/css/bugs/de_inferno/biggest_corridor_4.jpg" target="_blank">http://frattino.ch/css/bugs/de_infer...corridor_4.jpg</a><br />
<br />
As you may all have experienced this, current corridor is too small, and it is very easy for CT to randomly pick and shoot you, this is like shooting an elephant. Larger corridor won't do anything bad, just remove this random peak from CT.<br />
<br />
<br />
-------------------------------<br />
<br />
Remove these three wooden pillars, A<br />
<br />
<a href="http://frattino.ch/css/bugs/de_inferno/remove_this_wooden_pieces.jpg" target="_blank">http://frattino.ch/css/bugs/de_infer...den_pieces.jpg</a><br />
<br />
These pillars have no purpose, except blocking you when you are rushing as T and as you are most of time blind, you got blocked.<br />
<br />
Or as CT, when T are rushing, your bullets usually go into them and you can't hit them properly.<br />
<br />
<br />
---------------------------------<br />
<br />
Remove all these stone pillars, banana<br />
<br />
<a href="http://frattino.ch/css/bugs/de_inferno/remove_these_pillars.jpg" target="_blank">http://frattino.ch/css/bugs/de_infer...se_pillars.jpg</a><br />
<a href="http://frattino.ch/css/bugs/de_inferno/banana_16.jpg" target="_blank">http://frattino.ch/css/bugs/de_inferno/banana_16.jpg</a><br />
<br />
<br />
These pillars are just non sense, CT or T, they just fuck us all.<br />
<br />
As T, you got pushed so easily by CT because you can't hit them properly.<br />
As CT, with an awp for example, you can't take any decent line and hit.<br />
Removing these pillars will change banane take, but in a good way, for both teams.<br />
<br />
-------------------------------------------<br />
<br />
<br />
Bombsite A is too "clear", make it better<br />
<br />
<a href="http://frattino.ch/css/bugs/de_inferno/crates_change_a_2.jpg" target="_blank">http://frattino.ch/css/bugs/de_infer...change_a_2.jpg</a> <-- now<br />
<a href="http://frattino.ch/css/bugs/de_inferno/crates_change_a_1.jpg" target="_blank">http://frattino.ch/css/bugs/de_infer...change_a_1.jpg</a> <-- after<br />
<br />
Major problem on A site is you can't really hide yourself from flashbang, so most of time, you are just blind and in a really bad position to get kill.<br />
<br />
My suggestion just change orange crates position on the left site, so you can get a real cover from flashbang.<br />
<br />
It is also very useful as T, when CT are coming on site.<br />
<br />
<br />
-----------------------------------------------<br />
<br />
Too many things on bombsite B<br />
<br />
<a href="http://frattino.ch/css/bugs/de_inferno/too_many_things_on_A.jpg" target="_blank">http://frattino.ch/css/bugs/de_infer...hings_on_A.jpg</a><br />
<br />
The opposite of A site. This site is a fucking mess. There is too much things in this bombsite and CT have clearly advantage when hidden into it.<br />
<br />
- You can't be blind by flash over.<br />
- There is no "wallbangable" crates/stuff<br />
<br />
This is a nightmare for all T trying to take this site.<br />
<br />
My suggestion would be to remove the cart, and put a larger sandbag. We need to make this bombsite clearler, so this isn't a fixed suggestion. As long bombsite is clearer.<br />
<br />
<br />
------------------------------------<br />
<br />
Add a way to hide, middle<br />
<br />
<a href="http://frattino.ch/css/bugs/de_inferno/columns_mid_now.jpg" target="_blank">http://frattino.ch/css/bugs/de_infer...ns_mid_now.jpg</a> <-- now<br />
<a href="http://frattino.ch/css/bugs/de_inferno/columns_mid_16.jpg" target="_blank">http://frattino.ch/css/bugs/de_infer...mns_mid_16.jpg</a> <-- CS 1.6<br />
<a href="http://frattino.ch/css/bugs/de_inferno/columns_mid_1pil.jpg" target="_blank">http://frattino.ch/css/bugs/de_infer...s_mid_1pil.jpg</a> <-- 1 pillar<br />
<a href="http://frattino.ch/css/bugs/de_inferno/columns_mid_2pils.jpg" target="_blank">http://frattino.ch/css/bugs/de_infer..._mid_2pils.jpg</a> <-- 2 pillars<br />
<br />
Middle is just too CT sided, by that I mean, when you are into middle as T, CT just have to flash over and retake, you can't hide anymore and you are just dead... Middle is really small, this is why we need to do something about it.<br />
<br />
Added pillars would just need to be same as those on extremity, not that big (as on screenshot).<br />
<br />
<br />
----------------------------------------<br />
<br />
<br />
Feel free to talk/whine/cry about my suggestions, as I said, this is my sole opinion and I haven't pushed anything to developers.
			
			<hr />
		</td>
	</tr>
	</table>
</div>I agree on everything he has posted except for the pillars in banana. I think the pillars make a good dynamic change. I like them. Def remove the window room in middle for sure, and as for the pillars middle I really don't care. Change is good. The fountain def needs to get out tho. <a href="http://img267.imageshack.us/i/crateschangea1.jpg/" target="_blank">http://img267.imageshack.us/i/crateschangea1.jpg/</a> I like this guy's idea for replacement for the pond. The big sandbag in the middle of A(1.6 Bomb sites name reference) should prob need to be replaced or just omitted from the picture. As for the Apartment halls, I don't care at all. But the random items in window room(apartments) needs less items. I hate the flower pots everywhere on the map, they're just so useless lmfao<br />
<br />
What are your opinoins?</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>dom1</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3410-regnams-de_inferno-suggestions.html</guid>
		</item>
		<item>
			<title><![CDATA[Where CS Happens [ Where Amazing Happens]]]></title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3409-where-cs-happens-where-amazing-happens.html</link>
			<pubDate>Wed, 25 Aug 2010 09:28:21 GMT</pubDate>
			<description><![CDATA[YouTube - Where CS Happens [Where Amazing Happens] by EJA (http://www.youtube.com/watch?v=H4r3EJXo25Q#t=0m54s)]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.youtube.com/watch?v=H4r3EJXo25Q#t=0m54s" target="_blank">YouTube - Where CS Happens [Where Amazing Happens] by EJA</a></div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>dom1</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3409-where-cs-happens-where-amazing-happens.html</guid>
		</item>
		<item>
			<title>Aim_map DMs going back up. Rifle and Pistol</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3408-aim_map-dms-going-back-up-rifle-pistol.html</link>
			<pubDate>Wed, 25 Aug 2010 04:57:40 GMT</pubDate>
			<description>Look out for those, make sure you guys are all in the Netcode Steam group.  
 
Steam Community :: Group :: NetCode Illuminati...</description>
			<content:encoded><![CDATA[<div>Look out for those, make sure you guys are all in the Netcode Steam group. <br />
<br />
<a href="http://steamcommunity.com/groups/netcode" target="_blank">Steam Community :: Group :: NetCode Illuminati</a></div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>caseyfoster</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3408-aim_map-dms-going-back-up-rifle-pistol.html</guid>
		</item>
		<item>
			<title>jl35</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3407-jl35.html</link>
			<pubDate>Wed, 25 Aug 2010 04:50:15 GMT</pubDate>
			<description>YouTube - justice league#35 villiany (http://www.youtube.com/watch?v=8qpHc00mldM) 
 
 
ffsadfawdq231q</description>
			<content:encoded><![CDATA[<div><a href="http://www.youtube.com/watch?v=8qpHc00mldM" target="_blank">YouTube - justice league#35 villiany</a><br />
<br />
<br />
ffsadfawdq231q</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>DekatioN</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3407-jl35.html</guid>
		</item>
		<item>
			<title>Yo Casey</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3406-yo-casey.html</link>
			<pubDate>Wed, 25 Aug 2010 02:50:46 GMT</pubDate>
			<description>I think someone in the deathmatch is using a wallhack with your name on your account.</description>
			<content:encoded><![CDATA[<div>I think someone in the deathmatch is using a wallhack with your name on your account.</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Spray</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3406-yo-casey.html</guid>
		</item>
		<item>
			<title>i got banned for netcode cfg</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3405-i-got-banned-netcode-cfg.html</link>
			<pubDate>Wed, 25 Aug 2010 02:23:30 GMT</pubDate>
			<description>i thought it was legal in esea come on now, now im banned 
 
can i get $7 cuz like im banned for my month of premium</description>
			<content:encoded><![CDATA[<div>i thought it was legal in esea come on now, now im banned<br />
<br />
can i get $7 cuz like im banned for my month of premium</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>DekatioN</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3405-i-got-banned-netcode-cfg.html</guid>
		</item>
		<item>
			<title>FlashBang Exploit UPDATE TONIGHT</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3399-flashbang-exploit-update-tonight.html</link>
			<pubDate>Tue, 24 Aug 2010 22:34:33 GMT</pubDate>
			<description><![CDATA[From Valve : 
 
"a fix for that is going out today."]]></description>
			<content:encoded><![CDATA[<div>From Valve :<br />
<br />
"a fix for that is going out today."</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>dom1</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3399-flashbang-exploit-update-tonight.html</guid>
		</item>
		<item>
			<title>illegal customization</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3398-illegal-customization.html</link>
			<pubDate>Tue, 24 Aug 2010 22:25:08 GMT</pubDate>
			<description><![CDATA[http://esportsea.com/index.php?s=forums&d=topic&id=236349 
 
owned?:>]]></description>
			<content:encoded><![CDATA[<div><a href="http://esportsea.com/index.php?s=forums&amp;d=topic&amp;id=236349" target="_blank">http://esportsea.com/index.php?s=for...opic&amp;id=236349</a><br />
<br />
owned?:></div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>dom1</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3398-illegal-customization.html</guid>
		</item>
		<item>
			<title>Worst habit ever</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3397-worst-habit-ever.html</link>
			<pubDate>Tue, 24 Aug 2010 16:49:06 GMT</pubDate>
			<description>hey guys u need to help me i got like the worst habit ever, 
whenever i play css and like i dont deagle so wel, im starting to think hmm maybe its my...</description>
			<content:encoded><![CDATA[<div>hey guys u need to help me i got like the worst habit ever,<br />
whenever i play css and like i dont deagle so wel, im starting to think hmm maybe its my sense than all lose skill to al my otherguns<br />
it isnt as bad as it use to be but still how can i get totally rid of this?</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>wicky</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3397-worst-habit-ever.html</guid>
		</item>
		<item>
			<title>New update and crosshair</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3395-new-update-crosshair.html</link>
			<pubDate>Tue, 24 Aug 2010 08:11:42 GMT</pubDate>
			<description>Hi guys, 
 
with the new changes for the crosshair, did i understood right, that it will be now always expand like with 100fps? 
 
if thats so i have...</description>
			<content:encoded><![CDATA[<div>Hi guys,<br />
<br />
with the new changes for the crosshair, did i understood right, that it will be now always expand like with 100fps?<br />
<br />
if thats so i have a question, how to get the perfect feeling with 100fps in a short time? I think about changing now to 100fps if there is no other way after the update.<br />
<br />
you guys think playing like 10-12 hours in 2 days will do it? (deathmatch and practicing with team)<br />
<br />
greetz</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Ragnus</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3395-new-update-crosshair.html</guid>
		</item>
		<item>
			<title>FlashBang Exploit Revealed</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3394-flashbang-exploit-revealed.html</link>
			<pubDate>Tue, 24 Aug 2010 04:50:59 GMT</pubDate>
			<description><![CDATA[edited as a request. glhf :>:>]]></description>
			<content:encoded><![CDATA[<div>edited as a request. glhf :>:></div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>dom1</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3394-flashbang-exploit-revealed.html</guid>
		</item>
		<item>
			<title>CGS and french canadian</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3390-cgs-french-canadian.html</link>
			<pubDate>Tue, 24 Aug 2010 01:18:41 GMT</pubDate>
			<description><![CDATA[where is that law where we cant play in those US tournament? 
 
i researched alot of stuff and only thing i found was 
 
La Régie de l'Alcool, des...]]></description>
			<content:encoded><![CDATA[<div>where is that law where we cant play in those US tournament?<br />
<br />
i researched alot of stuff and only thing i found was<br />
<br />
La Régie de l'Alcool, des courses et des jeux s'occupe des choses suivantes:<br />
<br />
* le service ou la vente de boissons alcooliques au public, et ce, dans les établissements autorisés à cet effet;<br />
* la fabrication, la distribution et l’entreposage de boissons alcooliques par les titulaires de permis;<br />
* les courses de chevaux, l’élevage des chevaux et leur entraînement, de même que l’exploitation de salles de paris où sont retransmises les courses de chevaux;<br />
* les manifestations de sports de combat pratiqués par des professionnels, mieux connus sous les appellations de boxe, kick boxing et boxe mixte;<br />
* le jeu, sous différentes formes, notamment le bingo, les loteries, les tirages, les concours publicitaires, les appareils d’amusement et les appareils de loterie vidéo;<br />
* les casinos d’État, pour l’embauche du personnel, les contrats des fournisseurs et le contrôle de la fréquence de vérification des appareils de jeux que l’on y retrouve.<br />
<br />
Les tournois de jeux vidéos sont des épreuves basées sur le talent comme une compétition de Tennis, de football et ne tombent PAS sous la juridiction de la régie.<br />
<br />
Nous tomberions plutôt sous la direction du Ministère de l'éducation, loisirs et sports.<br />
<br />
Comme le gouvernement ne reconnait pas les jeux vidéo comme des sports, on tombe donc dans un vide juridique qui fait qu'on peut faire ce qu'on veut en autant que les gagnants rapportent leur gains financiers sur leur rapports d'impôt personnels.<br />
<br />
Les compagnies qui ne veulent pas que les québécois participent à leur tournoi à cause des lois de al Régie des courses et des jeux sont mal renseignés.<br />
<br />
Si leur tournoi est <acronym title="Google Page Ranking">pr</acronym>ésenté comme un concours publicitaire, alors oui, ils devraient payer une franchise au gouvernement. Mais comme c'est un sport et que les chances de gagner dépendent du talent des compétiteurs et non du hasard, alors ils ont rien à payer.<br />
<br />
Le but de la régie c'est d'empêcher un trou de cul de promettre un prix en tirage, de vendre des billets de tirage et d'ensuite partir avec le fric sans donner le prix.<br />
<br />
Aussi, comme nos tirages de prix de <acronym title="Google Page Ranking">pr</acronym>ésence ne demandent PAS l'achat d'un billet de tirage, alors nous non-plus on a pas de franchise à payer. Le prix du billet pour le LAN sert à payer pour les services que vous recevez durant le LAN, il ne sert pas en aucun temps à payer pour des prix en hardware.<br />
<br />
Et voilà!<br />
<br />
so if u have anything else that u can prove me im wrong go for it</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Free</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3390-cgs-french-canadian.html</guid>
		</item>
		<item>
			<title>keyboard</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3389-keyboard.html</link>
			<pubDate>Tue, 24 Aug 2010 01:07:24 GMT</pubDate>
			<description><![CDATA[what's a good keyboard for gaming under $50? is there a regular keyboard that performs exceptionally well as a gaming keyboard that i could look into...]]></description>
			<content:encoded><![CDATA[<div>what's a good keyboard for gaming under $50? is there a regular keyboard that performs exceptionally well as a gaming keyboard that i could look into buying?</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Tiddlez</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3389-keyboard.html</guid>
		</item>
		<item>
			<title>my xperience question</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3387-my-xperience-question.html</link>
			<pubDate>Mon, 23 Aug 2010 19:48:18 GMT</pubDate>
			<description>u said u will keep playing the game only if zomblerz or dynamic offer u a spot. 
 
my question: Why will u join a team about the guy the u said for...</description>
			<content:encoded><![CDATA[<div>u said u will keep playing the game only if zomblerz or dynamic offer u a spot.<br />
<br />
my question: Why will u join a team about the guy the u said for le last 2years that he was cheating (PEX) cuz its ez money or just bcuz he is legit?</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Free</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3387-my-xperience-question.html</guid>
		</item>
		<item>
			<title>Help quickly</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3386-help-quickly.html</link>
			<pubDate>Mon, 23 Aug 2010 18:42:55 GMT</pubDate>
			<description>why do i have to restart my router each time i play css to get under 100ms feels the same but im getting like 400ms and 30 cmdrate and 30 updaterate....</description>
			<content:encoded><![CDATA[<div>why do i have to restart my router each time i play css to get under 100ms feels the same but im getting like 400ms and 30 cmdrate and 30 updaterate.<br />
i have a dlink router it never happened before<br />
idk much about routers D:<br />
<br />
<br />
<br />
Help<br />
<br />
<br />
TY</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>JPK</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3386-help-quickly.html</guid>
		</item>
		<item>
			<title>deathadder 3500</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3384-deathadder-3500-a.html</link>
			<pubDate>Mon, 23 Aug 2010 14:01:16 GMT</pubDate>
			<description>I have one and ive realized that my mouse4 and 5 are supper slow in game sometimes like a 4 second delay. Has this happened to anyone or is the mouse...</description>
			<content:encoded><![CDATA[<div>I have one and ive realized that my mouse4 and 5 are supper slow in game sometimes like a 4 second delay. Has this happened to anyone or is the mouse just shit?</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>famous</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3384-deathadder-3500-a.html</guid>
		</item>
		<item>
			<title>mohawk or mumble</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3379-mohawk-mumble.html</link>
			<pubDate>Mon, 23 Aug 2010 06:31:08 GMT</pubDate>
			<description>i like both but is there actually a difference? 
 
the delay is the same just the interface that change but which one is better?</description>
			<content:encoded><![CDATA[<div>i like both but is there actually a difference?<br />
<br />
the delay is the same just the interface that change but which one is better?</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Free</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3379-mohawk-mumble.html</guid>
		</item>
		<item>
			<title>Who will u ......</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3378-who-will-u.html</link>
			<pubDate>Mon, 23 Aug 2010 06:20:31 GMT</pubDate>
			<description>take lessons from. 
 
probably paradox for me and for EU shoxie or PhP</description>
			<content:encoded><![CDATA[<div>take lessons from.<br />
<br />
probably paradox for me and for EU shoxie or PhP</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Free</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3378-who-will-u.html</guid>
		</item>
		<item>
			<title>Pro Communication</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3377-pro-communication.html</link>
			<pubDate>Mon, 23 Aug 2010 06:03:34 GMT</pubDate>
			<description>How do pros communicate in scrims. Do you guys have a vent recording or something?  
And what should we talk in scrims? Call-outs, strats, what else?</description>
			<content:encoded><![CDATA[<div>How do pros communicate in scrims. Do you guys have a vent recording or something? <br />
And what should we talk in scrims? Call-outs, strats, what else?</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Koala</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3377-pro-communication.html</guid>
		</item>
		<item>
			<title>Does Resolution Matter?</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3374-does-resolution-matter.html</link>
			<pubDate>Mon, 23 Aug 2010 01:45:46 GMT</pubDate>
			<description><![CDATA[I've heard a lot of people give the preference answer, but I also know that a lot of pros use lower resolutions. 
 
I recently got the ASUS 120Hz...]]></description>
			<content:encoded><![CDATA[<div>I've heard a lot of people give the preference answer, but I also know that a lot of pros use lower resolutions.<br />
<br />
I recently got the ASUS 120Hz monitor, which displays 1920*1080 @ 120Hz.<br />
I've never used that high of a res before, but I started using it since I still get a good framerate. The 120Hz is incredibly smooth, and the full HD res makes everything incredibly clear.<br />
<br />
I want to hear from the pros on this to end the controversy. Is there any reason to use a low res besides performance?</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>CrucifiXion</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3374-does-resolution-matter.html</guid>
		</item>
		<item>
			<title>nci lineup</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3372-nci-lineup.html</link>
			<pubDate>Sun, 22 Aug 2010 20:27:02 GMT</pubDate>
			<description><![CDATA[What's nci's line up for esea this season? Seems dead as of now..]]></description>
			<content:encoded><![CDATA[<div>What's nci's line up for esea this season? Seems dead as of now..</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>md3</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3372-nci-lineup.html</guid>
		</item>
		<item>
			<title>High FPS; choppy results</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3368-high-fps-choppy-results.html</link>
			<pubDate>Sun, 22 Aug 2010 03:51:34 GMT</pubDate>
			<description><![CDATA[Running Source with an FPS config with a decent computer and earning about 300 constant FPS. Although my FPS is high, it doesn't feel like I have 300...]]></description>
			<content:encoded><![CDATA[<div>Running Source with an FPS config with a decent computer and earning about 300 constant FPS. Although my FPS is high, it doesn't feel like I have 300 fps; more like 25-30. I am running it on 1024x768 with a refresh rate of 75. Can anyone explain how to fix it so that my Source runs properly?<br />
<br />
More information will be provided upon request. <br />
<br />
Thanks</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>prismat`c</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3368-high-fps-choppy-results.html</guid>
		</item>
		<item>
			<title>Everyone read this. Right now. Important</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3367-everyone-read-right-now-important.html</link>
			<pubDate>Sun, 22 Aug 2010 03:44:09 GMT</pubDate>
			<description>caseyfoster #netcode: f0 ripped you 
brycelolol: lol yeah right 
brycelolol: kid is a nerd 
caseyfoster #netcode: he did rip you 
caseyfoster...</description>
			<content:encoded><![CDATA[<div>caseyfoster #netcode: f0 ripped you<br />
brycelolol: lol yeah right<br />
brycelolol: kid is a nerd<br />
caseyfoster #netcode: he did rip you<br />
caseyfoster #netcode: what u mean<br />
brycelolol: how did he rip me?<br />
caseyfoster #netcode: he called you out<br />
caseyfoster #netcode: for exactly why you say the game is dead<br />
caseyfoster #netcode: lol<br />
brycelolol: because it is dead<br />
caseyfoster #netcode: lol<br />
caseyfoster #netcode: its dead to people who cant make it tothe top<br />
caseyfoster #netcode: its been the same<br />
caseyfoster #netcode: 5-7 teams<br />
caseyfoster #netcode: every season<br />
caseyfoster #netcode: for the past what 6 seasons?<br />
caseyfoster #netcode: that does not mean dead<br />
brycelolol: exactly<br />
brycelolol: same teams<br />
caseyfoster #netcode: that means the top teams are better then everyone else<br />
caseyfoster #netcode: by a lot<br />
brycelolol: differant rosters, same players<br />
caseyfoster #netcode: thats all that means<br />
caseyfoster #netcode: that means that people like you cant get your skill level high enough to compete with the top players<br />
caseyfoster #netcode: if the game was dead, it would be shitty new players taking the spots of the top 4-5 teams spots<br />
caseyfoster #netcode: that would mean dead<br />
caseyfoster #netcode: basically this convo in cliff notes<br />
<b>caseyfoster #netcode: not enough people have handled that premium</b></div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>caseyfoster</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3367-everyone-read-right-now-important.html</guid>
		</item>
		<item>
			<title>CSS vid?</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3365-css-vid.html</link>
			<pubDate>Sun, 22 Aug 2010 00:15:37 GMT</pubDate>
			<description>I was wondering if anyone would like to make me a css vid if I provide the demo. I was hoping you would do this for free :P</description>
			<content:encoded><![CDATA[<div>I was wondering if anyone would like to make me a css vid if I provide the demo. I was hoping you would do this for free :P</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Koala</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3365-css-vid.html</guid>
		</item>
		<item>
			<title>Crosshair Problem</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3364-crosshair-problem.html</link>
			<pubDate>Sat, 21 Aug 2010 23:32:30 GMT</pubDate>
			<description>Anyone help? 
 
YouTube - CSS Crosshair problem help (http://www.youtube.com/watch?v=3MvL7uEBeq8)</description>
			<content:encoded><![CDATA[<div>Anyone help?<br />
<br />
<a href="http://www.youtube.com/watch?v=3MvL7uEBeq8" target="_blank">YouTube - CSS Crosshair problem help</a></div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Koala</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3364-crosshair-problem.html</guid>
		</item>
		<item>
			<title>Sluts</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3362-sluts.html</link>
			<pubDate>Sat, 21 Aug 2010 22:14:05 GMT</pubDate>
			<description>You are all a bunch of sluts. That is all.</description>
			<content:encoded><![CDATA[<div>You are all a bunch of sluts. That is all.</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Gamble</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3362-sluts.html</guid>
		</item>
		<item>
			<title>CS:S | Top 5 Kills Series Vol4 by tweeday</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3359-cs-s-top-5-kills-series-vol4-tweeday.html</link>
			<pubDate>Sat, 21 Aug 2010 17:13:41 GMT</pubDate>
			<description><![CDATA[YouTube - tweedayy's Channel (http://www.youtube.com/user/tweedayy#p/u/1/b494EAoAB3w) 
 
i know you all deeply wanted it  
Top5Kills Vol.4 by...]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.youtube.com/user/tweedayy#p/u/1/b494EAoAB3w" target="_blank">YouTube - tweedayy's Channel</a><br />
<br />
i know you all deeply wanted it <br />
Top5Kills Vol.4 by Mrtweeday up now =P<br />
go check it out.<br />
<br />
cheers<br />
-kevin</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>tweeday</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3359-cs-s-top-5-kills-series-vol4-tweeday.html</guid>
		</item>
		<item>
			<title>CSN Scout Client Release Party 9 PM EST TODAY!</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3350-csn-scout-client-release-party-9-pm-est-today.html</link>
			<pubDate>Sat, 21 Aug 2010 01:08:16 GMT</pubDate>
			<description>We will be doing giveaway today at 9 EST on our CSN Scout Anticheat client. Everyone download it and join the fun! 
 
 
Downloads | Cyber-Sports...</description>
			<content:encoded><![CDATA[<div>We will be doing giveaway today at 9 EST on our CSN Scout Anticheat client. Everyone download it and join the fun!<br />
<br />
<br />
<a href="http://cyber-sports.net/downloads" target="_blank">Downloads | Cyber-Sports Network Beta</a></div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Emortal</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3350-csn-scout-client-release-party-9-pm-est-today.html</guid>
		</item>
		<item>
			<title>DeRAILED picks up HAUSEN</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3349-derailed-picks-up-hausen.html</link>
			<pubDate>Sat, 21 Aug 2010 01:01:26 GMT</pubDate>
			<description>cadred.org | Derailed Cross Shores (http://www.cadred.org/News/Article/117536/) 
 
#teamderailed on gamesurge 
 
#derailed on quakenet 
 
Team...</description>
			<content:encoded><![CDATA[<div><a href="http://www.cadred.org/News/Article/117536/" target="_blank">cadred.org | Derailed Cross Shores</a><br />
<br />
#teamderailed on gamesurge<br />
<br />
#derailed on quakenet<br />
<br />
<a href="http://www.teamderailed.eu" target="_blank">Team Derailed Ltd. - News</a></div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Forever0</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3349-derailed-picks-up-hausen.html</guid>
		</item>
		<item>
			<title><![CDATA[[Release] Sivvy's GUI v1.5.0]]></title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3344-release-sivvys-gui-v1-5-0-a.html</link>
			<pubDate>Thu, 19 Aug 2010 07:46:18 GMT</pubDate>
			<description>Download: http://upload.team-duck.com/users/Campbell/SivvyGUIv15.rar 
Screenshot: http://upload.team-duck.com/users/Campbell/de_dust20002.jpg 
 
...</description>
			<content:encoded><![CDATA[<div>Download: <a href="http://upload.team-duck.com/users/Campbell/SivvyGUIv15.rar" target="_blank">http://upload.team-duck.com/users/Ca...ivvyGUIv15.rar</a><br />
Screenshot: <a href="http://upload.team-duck.com/users/Campbell/de_dust20002.jpg" target="_blank">http://upload.team-duck.com/users/Ca..._dust20002.jpg</a><br />
<br />
<br />
Sivvy's GUI<br />
===========<br />
8/19/2010<br />
<br />
<br />
Installation<br />
============<br />
Extract both folders from your color choice to your cstrike folder.<br />
<br />
32 Bit - X:Program FilesSteamsteamapps<User<counter-strike sourcecstrike<br />
64 Bit - X:Program Files (x86)Steamsteamapps<User<counter-strike sourcecstrike<br />
<br />
Changelog<br />
========<br />
v1.5.0<br />
-Updated Compatibility with Recent Updates<br />
-Added Clantag to Scoreboard<br />
-Removed Translucent Scoreboard<br />
-Outlined Scoreboard Text<br />
-Increased Deathnotice fontsize<br />
<br />
v1.2.3<br />
-Fixed Orange Color<br />
<br />
v1.2.1<br />
-Fixed Bind issues(Thanks SLUSHIE)<br />
<br />
v1.2<br />
-Repositioned HUD Elements<br />
-Added Backdrop to Money<br />
-Shrunk Backdrops to remove wasted space<br />
<br />
V1.1<br />
-Color Pink Added<br />
-Outline Death Notices Fixed<br />
<br />
v1.0<br />
-HUD Backdrops to make Health/Armor/Time/Ammo more visible on bright maps<br />
-New Keyboard Bind options<br />
-Transparent scoreboard fix(Credit goes to Maggot)<br />
-Outlined Death Notices<br />
-5 Color Choices(Blue, Green, Orange, Red, White)<br />
<br />
<br />
Hope you guys enjoy!<br />
<br />
Sivvy<br />
<br />
My ESEA Profile: esea.net/users/296067<br />
Steam: steamcommunity.com/id/xsiv</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Sivvy</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3344-release-sivvys-gui-v1-5-0-a.html</guid>
		</item>
		<item>
			<title>RIP Chewbacca</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3337-rip-chewbacca.html</link>
			<pubDate>Wed, 18 Aug 2010 20:50:56 GMT</pubDate>
			<description>- Fixed bug that made smoke less opaque to someone standing in it.</description>
			<content:encoded><![CDATA[<div>- Fixed bug that made smoke less opaque to someone standing in it.</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>xperience</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3337-rip-chewbacca.html</guid>
		</item>
		<item>
			<title>Cyber Sports Network Client (Read all Teams Participating)</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3336-cyber-sports-network-client-read-all-teams-participating.html</link>
			<pubDate>Wed, 18 Aug 2010 16:26:42 GMT</pubDate>
			<description>---Quote--- 
It is the responsibility of the players competing in 1.6/CSS/COD4/QL to download and use the CSN Scout. I highly suggest you do not wait...</description>
			<content:encoded><![CDATA[<div><div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				It is the responsibility of the players competing in 1.6/CSS/COD4/QL to download and use the CSN Scout. I highly suggest you do not wait till the last minute to download and test it. If for some reason one of your players are unable to use it, your team is going to play a man down. Download and test it now so the CSN staff can address any issues your having with the client before the tournaments start.
			
			<hr />
		</td>
	</tr>
	</table>
</div><br />
<a href="http://cyber-sports.net/node/3367" target="_blank">1.6/CSS/COD4/QL Teams/Players Must Use CSN Scout, 100% Mandatory | Cyber-Sports Network Beta</a><br />
<br />
<br />
<br />
Download LinK:<br />
<br />
<a href="http://cyber-sports.net/downloads" target="_blank">Downloads | Cyber-Sports Network Beta</a></div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Emortal</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3336-cyber-sports-network-client-read-all-teams-participating.html</guid>
		</item>
		<item>
			<title>fnatic vs navi ~ best match up imo</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3334-fnatic-vs-navi-best-match-up-imo.html</link>
			<pubDate>Wed, 18 Aug 2010 16:18:06 GMT</pubDate>
			<description>YouTube - IEM IV World Championship - Counter-Strike Grand Final: fnatic vs. Natus Vincere (http://www.youtube.com/watch?v=u2445MqE_J4) 
 
watched it...</description>
			<content:encoded><![CDATA[<div><a href="http://www.youtube.com/watch?v=u2445MqE_J4" target="_blank">YouTube - IEM IV World Championship - Counter-Strike Grand Final: fnatic vs. Natus Vincere</a><br />
<br />
watched it from start to end, such a good match both maps.</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>dom1</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3334-fnatic-vs-navi-best-match-up-imo.html</guid>
		</item>
		<item>
			<title>CSS Death Bugging Out</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3333-css-death-bugging-out.html</link>
			<pubDate>Wed, 18 Aug 2010 16:08:14 GMT</pubDate>
			<description>When people kill each other I can only see the gun. Anyway to fix this?</description>
			<content:encoded><![CDATA[<div>When people kill each other I can only see the gun. Anyway to fix this?</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>RecoiL</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3333-css-death-bugging-out.html</guid>
		</item>
		<item>
			<title>justice league 33 (greatness)</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3330-justice-league-33-greatness.html</link>
			<pubDate>Wed, 18 Aug 2010 07:52:45 GMT</pubDate>
			<description>YouTube - justice league#33 love for the game (http://www.youtube.com/watch?v=swTggaiDkVk) 
 
its all love</description>
			<content:encoded><![CDATA[<div><a href="http://www.youtube.com/watch?v=swTggaiDkVk" target="_blank">YouTube - justice league#33 love for the game</a><br />
<br />
its all love</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>DekatioN</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3330-justice-league-33-greatness.html</guid>
		</item>
		<item>
			<title>Css Beta say whatt</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3328-css-beta-say-whatt.html</link>
			<pubDate>Wed, 18 Aug 2010 02:02:17 GMT</pubDate>
			<description>CSS BETA AGAIN 
 
Updates to Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is...</description>
			<content:encoded><![CDATA[<div>CSS BETA AGAIN<br />
<br />
Updates to Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:<br />
<br />
Counter-Strike Source Beta ( Available for PC only. )<br />
Improved Smoke Grenade:<br />
Made them expand faster.<br />
Made the smoke thicker.<br />
Fixed bug that made smoke less opaque to someone standing in it.<br />
Added check to prevent clients using plugins from connecting to VAC secured servers.<br />
Listen servers no longer load plug-ins unless -insecure is added to the command line.<br />
Clients running with -insecure cannot connect to VAC secure servers.<br />
Added console variable sv_competitive_minspec that enforces the following restrictions on the client:<br />
r_drawdetailprops 1<br />
r_staticprop_lod (-1 to 3)<br />
fps_max minimum 60 (or 0)<br />
cl_detailfade minimum 400<br />
cl_detaildist minimum 1200<br />
cl_interp (0 to 0.031)<br />
cl_interp_ratio (1 to 2)<br />
Fixed ragdolls popping with mp_fadetoblack 1</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Kaminist</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3328-css-beta-say-whatt.html</guid>
		</item>
		<item>
			<title>Ultimate CSS Update?</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3325-ultimate-css-update.html</link>
			<pubDate>Tue, 17 Aug 2010 19:01:21 GMT</pubDate>
			<description>Just Released 
 
 
---Quote--- 
Counter-Strike Source 
 
-Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on...</description>
			<content:encoded><![CDATA[<div>Just Released<br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				Counter-Strike Source<br />
<br />
-Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.<br />
-Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts. <br />
-Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.<br />
-Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.<br />
-Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.<br />
-Gave chat interface priority over scoreboard to reduce conflict between the two.<br />
-Increased size of HUD icons.<br />
-Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters. <br />
-Made the message of the day screen dismissible by hitting ENTER.<br />
-Fixed servers not being able to set sv_hudhint_sound.<br />
-Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.<br />
<br />
Stats:<br />
-Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.<br />
-Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.<br />
-Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.<br />
-Improved the font on the achievement toast.<br />
<br />
Community Requests:<br />
-Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )<br />
-De_dust and De_dust2 updated.<br />
-Fixed several exploits.<br />
-Fixed collisions on crenellation and domes.<br />
-Fixed minor visual glitches.<br />
-Adjusted HDR settings.<br />
-Removed dust clouds.<br />
-Added console variable cl_hudhint_sound.
			
			<hr />
		</td>
	</tr>
	</table>
</div></div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Spray</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3325-ultimate-css-update.html</guid>
		</item>
		<item>
			<title><![CDATA[TOURNAMENT TONIGHT! Don't miss it!]]></title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3312-tournament-tonight-dont-miss.html</link>
			<pubDate>Mon, 16 Aug 2010 19:17:22 GMT</pubDate>
			<description>United eSports is hosting a free tournament tonight, sponsored with prizes by Netcode Illuminati. More information and registration is at United...</description>
			<content:encoded><![CDATA[<div>United eSports is hosting a free tournament tonight, sponsored with prizes by Netcode Illuminati. More information and registration is at <a href="http://www.uegaming.com" target="_blank">United eSports - uegaming.com</a></div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>siNja</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3312-tournament-tonight-dont-miss.html</guid>
		</item>
		<item>
			<title>resolution</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3309-resolution.html</link>
			<pubDate>Mon, 16 Aug 2010 13:32:58 GMT</pubDate>
			<description>yo boys, 
can someone tell me what resolution this is 
YouTube - verygames at icybox (http://www.youtube.com/watch?v=CK3gAS9g3Vw) 
not from the...</description>
			<content:encoded><![CDATA[<div>yo boys,<br />
can someone tell me what resolution this is<br />
<a href="http://www.youtube.com/watch?v=CK3gAS9g3Vw" target="_blank">YouTube - verygames at icybox</a><br />
not from the players themself but from the movie :D i just love the size of the deathnotices</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>wicky</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3309-resolution.html</guid>
		</item>
		<item>
			<title>justice league 32</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3307-justice-league-32-a.html</link>
			<pubDate>Mon, 16 Aug 2010 07:18:14 GMT</pubDate>
			<description>YouTube - justice league#32 if i could only stay this high (http://www.youtube.com/watch?v=faG878xhGSU) 
 
hahaha i just noticed the link has fag in...</description>
			<content:encoded><![CDATA[<div><a href="http://www.youtube.com/watch?v=faG878xhGSU" target="_blank">YouTube - justice league#32 if i could only stay this high</a><br />
<br />
hahaha i just noticed the link has fag in it</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>DekatioN</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3307-justice-league-32-a.html</guid>
		</item>
		<item>
			<title>ESEA needs this</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3306-esea-needs.html</link>
			<pubDate>Mon, 16 Aug 2010 03:54:01 GMT</pubDate>
			<description><![CDATA[YouTube - CS 1.6 - www.m1dge.de - Android Radar Hack [720p] [HD] (http://www.youtube.com/watch?v=diSRSyKzhcA&feature=related)]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.youtube.com/watch?v=diSRSyKzhcA&amp;feature=related" target="_blank">YouTube - CS 1.6 - www.m1dge.de - Android Radar Hack [720p] [HD]</a></div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Free</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3306-esea-needs.html</guid>
		</item>
		<item>
			<title>justice league 31</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3290-justice-league-31-a.html</link>
			<pubDate>Sat, 14 Aug 2010 08:16:29 GMT</pubDate>
			<description>YouTube - justice league#31 i see now (http://www.youtube.com/watch?v=2R9HQD3qm_A)</description>
			<content:encoded><![CDATA[<div><a href="http://www.youtube.com/watch?v=2R9HQD3qm_A" target="_blank">YouTube - justice league#31 i see now</a></div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>DekatioN</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3290-justice-league-31-a.html</guid>
		</item>
		<item>
			<title>anti aliasing and that other thing next to it</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3288-anti-aliasing-other-thing-next.html</link>
			<pubDate>Sat, 14 Aug 2010 05:43:21 GMT</pubDate>
			<description>i forget what its called but it also has 2x 4x etc. 
 
what should these be set at in your opinion? 
wat do you have it set at? 
 
 
wat should i hav...</description>
			<content:encoded><![CDATA[<div>i forget what its called but it also has 2x 4x etc.<br />
<br />
what should these be set at in your opinion?<br />
wat do you have it set at?<br />
<br />
<br />
wat should i hav it set at?</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>DekatioN</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3288-anti-aliasing-other-thing-next.html</guid>
		</item>
		<item>
			<title>blackbars ingame</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3284-blackbars-ingame.html</link>
			<pubDate>Fri, 13 Aug 2010 09:05:02 GMT</pubDate>
			<description>heyo i just watched the lanchamp video and i saw like a guy with blackbars ingame ;o 
why do they do that? 
for more Hz? 
if so how do you do...</description>
			<content:encoded><![CDATA[<div>heyo i just watched the lanchamp video and i saw like a guy with blackbars ingame ;o<br />
why do they do that?<br />
for more Hz?<br />
if so how do you do that:confused:</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>wicky</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3284-blackbars-ingame.html</guid>
		</item>
		<item>
			<title>LANchamp.Baltimore Lan Highlights Movie!</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3283-lanchamp-baltimore-lan-highlights-movie.html</link>
			<pubDate>Fri, 13 Aug 2010 03:49:28 GMT</pubDate>
			<description>http://www.youtube.com/watch?v=5ThpsiS3zak 
 
The LANchamp.Baltimore Lan Highlights movie is posted! come check it out and please give us your...</description>
			<content:encoded><![CDATA[<div><a href="http://www.youtube.com/watch?v=5ThpsiS3zak" target="_blank">http://www.youtube.com/watch?v=5ThpsiS3zak</a><br />
<br />
The LANchamp.Baltimore Lan Highlights movie is posted! come check it out and please give us your feedback! thumbs up, comments, all that fun stuff!<br />
<br />
LANchamp Baltimore LAN Highlights from Graphix Gaming center. All footage was taken from live LAN competition.<br />
<br />
Edited by David 'dchozn' Cho<br />
<br />
LANchamp features elite North American Counter-Strike: Source teams battling through a 16-team bracket for $10,000 in total prizes. First two rounds are performed online, with the final four teams invited to finish the tournament live on LAN.<br />
<br />
1st place: Dynamic $5,000<br />
2nd place: Area51 $2,500<br />
3rd place: SP $1,500<br />
4th place: Cyber Revolution $1,000<br />
<br />
The live finals occurred on July 24, 2010, on LAN at Graphix Gaming in Baltimore, MD: graphixgaming.com<br />
<br />
LAN final demos: lanchamp.com/en/index.php#media<br />
Tournament bracket: lanchamp.com/bracket.htm<br />
<br />
LANchamp.com</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>wuvs</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3283-lanchamp-baltimore-lan-highlights-movie.html</guid>
		</item>
		<item>
			<title>LANchamp.Baltimore LAN Grand finals recap posted</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3282-lanchamp-baltimore-lan-grand-finals-recap-posted.html</link>
			<pubDate>Fri, 13 Aug 2010 03:38:08 GMT</pubDate>
			<description>YouTube - LANchamp Baltimore: Grand Finals ~ Competitive Gaming Counter-Strike Source (http://www.youtube.com/watch?v=EEKAAy0nraE) 
 
Dynamic vs....</description>
			<content:encoded><![CDATA[<div><a href="http://www.youtube.com/watch?v=EEKAAy0nraE" target="_blank">YouTube - LANchamp Baltimore: Grand Finals ~ Competitive Gaming Counter-Strike Source</a><br />
<br />
Dynamic vs. Area51.USA<br />
LANchamp Baltimore LAN Grand Finals Match<br />
LIVE on LAN at Graphix Gaming in Forest Hill, MD<br />
<br />
Demos: lanchamp.com/en/index.php#media<br />
Bracket: lanchamp.com/bracket.htm</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>wuvs</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3282-lanchamp-baltimore-lan-grand-finals-recap-posted.html</guid>
		</item>
		<item>
			<title>justice league 30</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3281-justice-league-30-a.html</link>
			<pubDate>Fri, 13 Aug 2010 01:42:07 GMT</pubDate>
			<description>YouTube - justice league#30 now or never (http://www.youtube.com/watch?v=4Gi0SYoJOg8)</description>
			<content:encoded><![CDATA[<div><a href="http://www.youtube.com/watch?v=4Gi0SYoJOg8" target="_blank">YouTube - justice league#30 now or never</a></div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>DekatioN</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3281-justice-league-30-a.html</guid>
		</item>
		<item>
			<title>for ma boi shahzam</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3277-ma-boi-shahzam.html</link>
			<pubDate>Thu, 12 Aug 2010 20:07:59 GMT</pubDate>
			<description>Image: http://img832.imageshack.us/img832/9871/jtmnc2qo.jpg</description>
			<content:encoded><![CDATA[<div><img src="http://img832.imageshack.us/img832/9871/jtmnc2qo.jpg" border="0" alt="" /></div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>strivEEE</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3277-ma-boi-shahzam.html</guid>
		</item>
		<item>
			<title>The Admin Aimbotting in DM</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3271-admin-aimbotting-dm.html</link>
			<pubDate>Thu, 12 Aug 2010 05:59:01 GMT</pubDate>
			<description><![CDATA["[myg0t]The Admin" STEAM_0:1:5330971  
theadmin.rar (http://www.mediafire.com/?km7eb7wihh2qlkq) 
 
Aimbotting...]]></description>
			<content:encoded><![CDATA[<div>"[myg0t]The Admin" STEAM_0:1:5330971 <br />
<a href="http://www.mediafire.com/?km7eb7wihh2qlkq" target="_blank">theadmin.rar</a><br />
<br />
Aimbotting...</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>lewiex</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3271-admin-aimbotting-dm.html</guid>
		</item>
		<item>
			<title>using netcode cfg</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3270-using-netcode-cfg.html</link>
			<pubDate>Thu, 12 Aug 2010 05:12:42 GMT</pubDate>
			<description>how to make it so i can change my video options without it being reverted back on next start uP?</description>
			<content:encoded><![CDATA[<div>how to make it so i can change my video options without it being reverted back on next start uP?</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>DekatioN</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3270-using-netcode-cfg.html</guid>
		</item>
		<item>
			<title>Handling it</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3268-handling.html</link>
			<pubDate>Thu, 12 Aug 2010 00:43:48 GMT</pubDate>
			<description>Valve is handling it with these new CSS updates: 
 
 
---Quote--- 
     
          o Added console variable sv_competitive_minspec that enforces the...</description>
			<content:encoded><![CDATA[<div>Valve is handling it with these new CSS updates:<br />
<br />
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				    <br />
          o Added console variable sv_competitive_minspec that enforces the following restrictions on the client:<br />
                + r_drawdetailprops 1<br />
                + r_staticprop_lod (-1 to 3)<br />
                + fps_max minimum 60 (or 0)<br />
                + cl_detailfade minimum 400<br />
                + cl_detaildist minimum 1200<br />
                + cl_cmdrate minimum 60<br />
                + cl_updaterate minimum 60<br />
                + rate minimum 30,000
			
			<hr />
		</td>
	</tr>
	</table>
</div></div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Delphi</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3268-handling.html</guid>
		</item>
		<item>
			<title><![CDATA[This is why we can't have nice things....]]></title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3267-why-we-cant-have-nice-things.html</link>
			<pubDate>Wed, 11 Aug 2010 22:07:49 GMT</pubDate>
			<description>Image: http://img25.imageshack.us/img25/496/faggotm.png  (http://img25.imageshack.us/i/faggotm.png/) 
 
Uploaded with ImageShack.us...</description>
			<content:encoded><![CDATA[<div><a href="http://img25.imageshack.us/i/faggotm.png/" target="_blank"><img src="http://img25.imageshack.us/img25/496/faggotm.png" border="0" alt="" /></a><br />
<br />
Uploaded with <a href="http://imageshack.us" target="_blank">ImageShack.us</a><br />
<br />
<br />
someone sent me this shit and sadly i'm not suprised, aiming and shit is hard stuff to some people.<br />
:></div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>endure</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3267-why-we-cant-have-nice-things.html</guid>
		</item>
		<item>
			<title>Free no more</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3266-free-no-more.html</link>
			<pubDate>Wed, 11 Aug 2010 20:30:02 GMT</pubDate>
			<description><![CDATA[Alright, one last paragraph for you all, and this isn't a troll as you all may interpret it to be. Yes, you may know me as a "cheater", a "lan...]]></description>
			<content:encoded><![CDATA[<div>Alright, one last paragraph for you all, and this isn't a troll as you all may interpret it to be. Yes, you may know me as a "cheater", a "lan dodger" and recently a "french ktrain". No, I am not pulling a fake retirement thread like forever0 and some of the other geeks. Yeah, you all can bash me for "dodging" lan ets, even though you're all clueless and have no idea how my life is. I truly enjoyed playing in this community, despite the hatred thrown in my face and the people who basically black listed me. No I will not "see you in a week" or a few months. I've already planned on giving my steam account away and cancelling my esea subscription. Basically, I am sorry for what I did to those who feel I did "wrong" and ruined whatever dream was in sight for them. Don't feel like you haters ran me out of the community or had anything to do with myself quitting the game. Life is more important for me at this time, and I need to get on the road to success and not live my life on the computer.<br />
<br />
<br />
peace</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Free</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3266-free-no-more.html</guid>
		</item>
		<item>
			<title>Absolute best net settings?</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3265-absolute-best-net-settings.html</link>
			<pubDate>Wed, 11 Aug 2010 19:59:46 GMT</pubDate>
			<description><![CDATA[honestly... my aim is pretty damn good, but my registry is fuckin garbage.... this is my current settings. What am I doing wrong? and don't tell me...]]></description>
			<content:encoded><![CDATA[<div>honestly... my aim is pretty damn good, but my registry is fuckin garbage.... this is my current settings. What am I doing wrong? and don't tell me 66/66 because you're new...<br />
<br />
//Registry Commands<br />
rate "1048576"<br />
cl_updaterate "250"<br />
cl_cmdrate "250"<br />
cl_interp "0.001"<br />
cl_interp_ratio "1"<br />
cl_lagcomp_errorcheck "0"<br />
cl_lagcompensation "1"<br />
//cl_interpolate "1"<br />
//sv_unlag "1"<br />
cl_smooth "0"<br />
cl_smoothtime "0.01"<br />
cl_resend "6"<br />
cl_pred_optimize "2"<br />
net_maxfragments "1400"<br />
cl_timeout "30"<br />
cl_predictweapons "1"</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>ph1re</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3265-absolute-best-net-settings.html</guid>
		</item>
		<item>
			<title>FragOut Episode #2</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3262-fragout-episode-2-a.html</link>
			<pubDate>Wed, 11 Aug 2010 16:11:05 GMT</pubDate>
			<description><![CDATA[On Demand Videos | Cyber-Sports Network Beta (http://cyber-sports.net/videos) 
 
 
 
Rivington speaks with Andy "theimpaler" Coons and Team Evil...]]></description>
			<content:encoded><![CDATA[<div><a href="http://cyber-sports.net/videos" target="_blank">On Demand Videos | Cyber-Sports Network Beta</a><br />
<br />
<br />
<br />
Rivington speaks with Andy "theimpaler" Coons and Team Evil Geniuses Scott "SirScoots" Smith.</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Emortal</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3262-fragout-episode-2-a.html</guid>
		</item>
		<item>
			<title>Frag of the Week - Vansilli needs Clips!</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3261-frag-week-vansilli-needs-clips.html</link>
			<pubDate>Wed, 11 Aug 2010 14:16:59 GMT</pubDate>
			<description>Frag of the Week 2 (Weekly giveaway) | Cyber-Sports Network Beta (http://cyber-sports.net/node/1586)</description>
			<content:encoded><![CDATA[<div><a href="http://cyber-sports.net/node/1586" target="_blank">Frag of the Week 2 (Weekly giveaway) | Cyber-Sports Network Beta</a></div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Emortal</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3261-frag-week-vansilli-needs-clips.html</guid>
		</item>
		<item>
			<title>video</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3258-video.html</link>
			<pubDate>Wed, 11 Aug 2010 03:49:29 GMT</pubDate>
			<description><![CDATA[of a video game 
YouTube - &#x202a;justice league#29 sunday gaming&#x202c;&lrm; (http://www.youtube.com/watch?v=WxGFwMrUjpA)]]></description>
			<content:encoded><![CDATA[<div>of a video game<br />
<a href="http://www.youtube.com/watch?v=WxGFwMrUjpA" target="_blank">YouTube - &#x202a;justice league#29 sunday gaming&#x202c;&lrm;</a></div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>DekatioN</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3258-video.html</guid>
		</item>
		<item>
			<title>mixclip 5 by tofu</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3257-mixclip-5-tofu.html</link>
			<pubDate>Tue, 10 Aug 2010 22:03:23 GMT</pubDate>
			<description><![CDATA[My newest clip. read description 
HD STREAM: YouTube - &#x202a;MixClip #5 by Tofu&#x202c;&lrm; (http://www.youtube.com/watch?v=pYQoU6Ndvoc) 
HD DL:...]]></description>
			<content:encoded><![CDATA[<div>My newest clip. read description<br />
HD STREAM: <a href="http://www.youtube.com/watch?v=pYQoU6Ndvoc" target="_blank">YouTube - &#x202a;MixClip #5 by Tofu&#x202c;&lrm;</a><br />
HD DL: <a href="http://www.mediafire.com/?v0g7141vcv47pt3" target="_blank">mixclip5.wmv</a><br />
<br />
didnt get enough demos. took too long so i just rendered what i had.i think its an ok edit.</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>tofu</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3257-mixclip-5-tofu.html</guid>
		</item>
		<item>
			<title>Any new GUIs?</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3256-any-new-guis.html</link>
			<pubDate>Tue, 10 Aug 2010 21:38:36 GMT</pubDate>
			<description>I am looking for a new GUI, one that actually includes the CLAN in the scoreboard. Is there any new GUIs floating around?</description>
			<content:encoded><![CDATA[<div>I am looking for a new GUI, one that actually includes the CLAN in the scoreboard. Is there any new GUIs floating around?</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>sHARp</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3256-any-new-guis.html</guid>
		</item>
		<item>
			<title>sensitivity problem</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3249-sensitivity-problem.html</link>
			<pubDate>Tue, 10 Aug 2010 09:07:45 GMT</pubDate>
			<description>Hi guys, 
 
i play some sc2 when my css team dont pracc and i dont want to play some dm. 
 
Now i have the feeling, that after some sc2 my ingame...</description>
			<content:encoded><![CDATA[<div>Hi guys,<br />
<br />
i play some sc2 when my css team dont pracc and i dont want to play some dm.<br />
<br />
Now i have the feeling, that after some sc2 my ingame sens in css feels a lot of faster then before. Someone of u guys have the same problem?<br />
<br />
Or anyone know what can help to fix that?<br />
<br />
greetz</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Ragnus</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3249-sensitivity-problem.html</guid>
		</item>
		<item>
			<title>funniest shit talking ever crev</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3248-funniest-shit-talking-ever-crev.html</link>
			<pubDate>Tue, 10 Aug 2010 09:01:48 GMT</pubDate>
			<description><![CDATA[crev at esea lan 
 
starring remix and shaffeR 
 
YouTube - &#x202a;CyberRev vs Blight Canada ESEA-Invite LAN&#x202c;&lrm;...]]></description>
			<content:encoded><![CDATA[<div>crev at esea lan<br />
<br />
starring remix and shaffeR<br />
<br />
<a href="http://www.youtube.com/watch?v=PZ_ZSGttlBc&amp;feature=related" target="_blank">YouTube - &#x202a;CyberRev vs Blight Canada ESEA-Invite LAN&#x202c;&lrm;</a>    crev vs. blightca<br />
<br />
<a href="http://www.youtube.com/watch?v=cZm25SFZJZE&amp;feature=related" target="_blank">YouTube - &#x202a;CyberRev vs Hausen at ESEA-Invite LAN&#x202c;&lrm;</a>   crev vs.<br />
hausen/TLR/netcode lol</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Gunzway_</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3248-funniest-shit-talking-ever-crev.html</guid>
		</item>
		<item>
			<title>Crouch peeking</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3247-crouch-peeking.html</link>
			<pubDate>Tue, 10 Aug 2010 08:55:48 GMT</pubDate>
			<description>I probably seem retarded for asking, but what is it? lol...</description>
			<content:encoded><![CDATA[<div>I probably seem retarded for asking, but what is it? lol...</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator><![CDATA[Mike"No^Alias"Muller]]></dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3247-crouch-peeking.html</guid>
		</item>
		<item>
			<title><![CDATA[CS:S | [CLIP] ChAoS by tweeday]]></title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3242-cs-s-clip-chaos-tweeday.html</link>
			<pubDate>Mon, 09 Aug 2010 18:12:44 GMT</pubDate>
			<description><![CDATA[YouTube - &#x202a;tweedayy's Channel&#x202c;&lrm; (http://www.youtube.com/user/tweedayy#p/u/4/6X1HnR8esqA) kinda new clip. enjoy it even though it...]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.youtube.com/user/tweedayy#p/u/4/6X1HnR8esqA" target="_blank">YouTube - &#x202a;tweedayy's Channel&#x202c;&lrm;</a> kinda new clip. enjoy it even though it was rushed. 'like it' or 'thumbs up' :P</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>tweeday</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3242-cs-s-clip-chaos-tweeday.html</guid>
		</item>
		<item>
			<title>Lanchamp baltimore 3rd place match sp vs 51 posted on lanchamp</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3241-lanchamp-baltimore-3rd-place-match-sp-vs-51-posted-lanchamp.html</link>
			<pubDate>Mon, 09 Aug 2010 09:54:37 GMT</pubDate>
			<description>LANchamp Baltimore 3rd Place Elim Match live LAN recap ~ Area51 vs. SP: http://www.youtube.com/watch?v=Oy1F9mT7Ngw area 51 vs sp recap posted :d</description>
			<content:encoded><![CDATA[<div>LANchamp Baltimore 3rd Place Elim Match live LAN recap ~ Area51 vs. SP: <a href="http://www.youtube.com/watch?v=Oy1F9mT7Ngw" target="_blank">http://www.youtube.com/watch?v=Oy1F9mT7Ngw</a> area 51 vs sp recap posted :d</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>trerobinson1</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3241-lanchamp-baltimore-3rd-place-match-sp-vs-51-posted-lanchamp.html</guid>
		</item>
		<item>
			<title>Lots of roster changes...thoughts on esea-invite this season?</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3239-lots-roster-changes-thoughts-esea-invite-season.html</link>
			<pubDate>Mon, 09 Aug 2010 09:43:54 GMT</pubDate>
			<description>So alot of teams are changing up rosters this season for esea-invite. who do u guys think the top teams will be this season? predictions for final 6...</description>
			<content:encoded><![CDATA[<div>So alot of teams are changing up rosters this season for esea-invite. who do u guys think the top teams will be this season? predictions for final 6 at lan?</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>trerobinson1</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3239-lots-roster-changes-thoughts-esea-invite-season.html</guid>
		</item>
		<item>
			<title>steel joins dynamic</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3236-steel-joins-dynamic.html</link>
			<pubDate>Mon, 09 Aug 2010 05:09:08 GMT</pubDate>
			<description><![CDATA[ESEA News - Content - Dynamic replaces sunman with steel (http://eseanews.com/css/index.php?s=news&d=comments&id=8400) 
 
 
damn remix, i thought it...]]></description>
			<content:encoded><![CDATA[<div><a href="http://eseanews.com/css/index.php?s=news&amp;d=comments&amp;id=8400" target="_blank">ESEA News - Content - Dynamic replaces sunman with steel</a><br />
<br />
<br />
damn remix, i thought it was odd when you were yelling at him in all of those youtube videos....<br />
<br />
<br />
gl steel</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>PrivateJets</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3236-steel-joins-dynamic.html</guid>
		</item>
		<item>
			<title>Honest opinion of hackers?</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3235-honest-opinion-hackers.html</link>
			<pubDate>Mon, 09 Aug 2010 05:05:26 GMT</pubDate>
			<description>Do you guys think that gaming communities or leagues should ban hackers but then let them come back as long as they get a new STEAM account?</description>
			<content:encoded><![CDATA[<div>Do you guys think that gaming communities or leagues should ban hackers but then let them come back as long as they get a new STEAM account?</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Spray</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3235-honest-opinion-hackers.html</guid>
		</item>
		<item>
			<title>xhair question</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3229-xhair-question.html</link>
			<pubDate>Sun, 08 Aug 2010 23:41:41 GMT</pubDate>
			<description>1024 small in 8x6 = ?</description>
			<content:encoded><![CDATA[<div>1024 small in 8x6 = ?</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Free</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3229-xhair-question.html</guid>
		</item>
		<item>
			<title>favorite model?</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3228-favorite-model.html</link>
			<pubDate>Sun, 08 Aug 2010 23:10:21 GMT</pubDate>
			<description>GSG9 and arctic avenger 
 
also: i hate the nerd terrorist.</description>
			<content:encoded><![CDATA[<div>GSG9 and arctic avenger<br />
<br />
also: i hate the nerd terrorist.</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Turk</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3228-favorite-model.html</guid>
		</item>
		<item>
			<title>Attn: Celone</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3225-attn-celone.html</link>
			<pubDate>Sun, 08 Aug 2010 18:13:00 GMT</pubDate>
			<description>just left my pro am team on accident, any way to get this fixed or am i donezo?</description>
			<content:encoded><![CDATA[<div>just left my pro am team on accident, any way to get this fixed or am i donezo?</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>remix</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3225-attn-celone.html</guid>
		</item>
		<item>
			<title>netcode config resetting my settings?</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3224-netcode-config-resetting-my-settings.html</link>
			<pubDate>Sun, 08 Aug 2010 15:27:12 GMT</pubDate>
			<description><![CDATA[whenever i start source up i see that 2x filtering is enabled in video option (which i don't want) i change it to lowest only to have it go back to...]]></description>
			<content:encoded><![CDATA[<div>whenever i start source up i see that 2x filtering is enabled in video option (which i don't want) i change it to lowest only to have it go back to 2x whenever starting source again. same story with my crosshair size and sensitivity.</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Tiddlez</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3224-netcode-config-resetting-my-settings.html</guid>
		</item>
		<item>
			<title>Mouse accel?</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3222-mouse-accel.html</link>
			<pubDate>Sun, 08 Aug 2010 14:18:09 GMT</pubDate>
			<description>seems like the faster i move my mouse across my pad the further i turn, is that indeed mouse accel?</description>
			<content:encoded><![CDATA[<div>seems like the faster i move my mouse across my pad the further i turn, is that indeed mouse accel?</div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>Tiddlez</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3222-mouse-accel.html</guid>
		</item>
		<item>
			<title>Are bhop scripts allowed in DM server?</title>
			<link>http://www.netcodeilluminati.com/forums/general-css/3220-bhop-scripts-allowed-dm-server.html</link>
			<pubDate>Sun, 08 Aug 2010 09:05:48 GMT</pubDate>
			<description><![CDATA[# 2408 "Collide_- <3's Sun" STEAM_0:0:1239351  
 
collidescript.rar (http://www.mediafire.com/?k0hare7qmcy94bz)]]></description>
			<content:encoded><![CDATA[<div># 2408 "Collide_- <3's Sun" STEAM_0:0:1239351 <br />
<br />
<a href="http://www.mediafire.com/?k0hare7qmcy94bz" target="_blank">collidescript.rar</a></div>

]]></content:encoded>
			<category domain="http://www.netcodeilluminati.com/forums/general-css/">General CSS</category>
			<dc:creator>lewiex</dc:creator>
			<guid isPermaLink="true">http://www.netcodeilluminati.com/forums/general-css/3220-bhop-scripts-allowed-dm-server.html</guid>
		</item>
	</channel>
</rss>
