I just wanted to make this thread to go over a couple of things....
1. Config Security ---
I know back in CS 1.6, the game had issues with loading up your "Autoexec.cfg" when the normal config was also there... In Quake Live there is the similar issue when having a custom *instertname.cfg*, running at the same time as the normal default configs "qzconfig.cfg, and "repconfig.cfg".. Not to get side tracked, cause this is CSS, not Quake, so I was just wondering, should I set the Config.cfg to "READ ONLY", and edit my setting through the CFG rather than leaving it "WRITE AND READ", cause in 1.6, sometimes the game would overwrite some settings in your custom if the Config.cfg wasn't read only.. I am just afraid that server CVARs will overwrite what I have in my custom config...
2. Autoexec ---
Is Source still the same to where you need to name your config "Autoexec.cfg" and then put in the config "exec autoexec.cfg".. Which would make no difference, cause it would autoexec right from the name, but if the config was SMOR3S.cfg, should I still add that line in, because I am having issues with my config loading, and for some reason CSS is giving me a command error when using "exec autoexec.cfg"
3. My Config ---
Are these settings still adequate to play CSS optimally?
4. Remove Textures + Lowest Graphics ---Code:////////////////////////////////////////////////// // +------------------------------------------+ // // ¦ //SMOR3S Offical Config\\ ¦ // // ¦ ¦ // // ¦ //Last Updated: 11/17/2011 @ 11:17AM\\ ¦ // // ¦ ¦ // // ¦ //VERSION: 1.0\\ ¦ // // ¦ ¦ // // ¦ ¦ // // ¦ //http://esea.net/users/387180\\ ¦ // // ¦ //http://Youtube.com/SMOR3STV\\ ¦ // // ¦ //http://Twitter.com/OfficialSMOR3S\\ ¦ // // ¦ //http://Twitch.tv/SMOR3S\\ ¦ // // ¦ ¦ // // +------------------------------------------+ // ////////////////////////////////////////////////// //================================================== //* User Commands *\\ //================================================== cl_ragdoll_physics_enable "0" // _determines ragdoll effect_// fps_max "150" // _caps FPS (keep 0 for smoothest gameplay)_// mat_picmip "2" // _determines game quality (-1 - 2)_// net_graph "1" // _enables net_graph (mandatory)_// net_graphpos "2" // _determines which side to display net_graph (0-3)_// //cl_showfps "0" // _shows FPS in upper right corner_// r_lod "2" // _determines level of detail of models (-1 - 2)_// r_rootlod "2" // _base LOD in memory (-1 - 2)_// r_3dsky "0" // _disables 3D Sky (trees, mini map, etc) (0 - 1)_// hud_centerid "1" // _determines where enemy name shows on screen_// hud_fastswitch "1" // _faster weapon switching (0 - 1)_// mat_monitorgamma "1.6" // _adjust in-game brightness_// //mat_monitorgamma_tv_enabled "0" // _makes your game super bright_// mat_motion_blur_enabled "0" // _disables motion blur_// fps_max "150" // _caps FPS (keep 0 for smoothest gameplay)_// cl_allowdownload "0" cl_allowupload "0" cl_wpn_sway_interp "0" //Netcode Commands// cl_cmdrate "66" cl_downloadfilter "nosounds" cl_interp "0" // _keep at 0 to always get lowest interp_// cl_interp_all "0" cl_interp_npcs "0" cl_interp_ratio "1" cl_lagcompensation "1" cl_pred_optimize "2" cl_predict "1" cl_predictweapons "1" cl_resend "6" cl_smooth "0" cl_smoothtime "0" cl_timeout "13371337" cl_updaterate "66" rate "1000000" //Shadow Commands// mat_shadowstate "0" r_shadows "1" r_shadowmaxrendered "9" r_shadowrendertotexture "1" //Ragdoll Commands// cl_phys_props_max "0" cl_ragdoll_collide "0" g_ragdoll_fadespeed "0" g_ragdoll_lvfadespeed "0" violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" //Binds// bind "f1" "buy deagle" bind "f2" "buy vesthelm" bind "f3" "buy hegrenade" bind "f4" "buy flashbang; Buy flashbang" bind "f5" "No Function" bind "f6" "buy smokegrenade" bind "f7" "buy ak47; Buy m4a1" bind "f8" "buy awp" bind "f9" "buy defuser" bind "f10" "buy vesthelm; buy deagle; buy hegrenade; buy flashbang; buy flashbang; buy smokegrenade; buy ak47; buy m4a1; buy defuser" bind "f11" "buy vesthelm; buy deagle; buy hegrenade; buy flashbang; buy flashbang; buy smokegrenade; buy awp; buy defuser"
I was wondering.. What would be a good config for removing most of the ambient scenery in CSS.. I like how in Quake Live, you have the options of removing most of the textures in the game, making it very good, cause I hate having high graphics in competitive play... it distracts me...
I hope you all can answer my questions...
Thanks,
- SMOR3S - Kevin -




Reply With Quote
Liens sociaux